Lewis Klahr’s Sixty Six

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Ian here—

The University of Chicago’s Film Studies Center has been having a fantastic year so far when it comes to experimental cinema. Hot on the heels (-ish) of their “Troubling the Image” series, last night they booked Lewis Klahr’s twelve-part, feature-length Sixty Six (2015), for what is I believe its Chicago debut.

Klahr was there in attendance, taking part in a very animated Q&A after the screening. I don’t think I’ve ever attended a Q&A with such an extreme questions-asked-to-time-filmmaker-talked ratio, and while some might have accused Klahr of self-indulgent rambling, I really rather enjoyed his tangents, and found that he had quite a lot of fascinating points to make about his process.

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Lesson Plan: Borders, Boundary Crossings, and Subaltern Images

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Ian here—

Well, you can’t win ’em all. Over-ambition gets to the best of us, and sometimes a somewhat incoherent lesson is the result. Consider this post to be less of a how-to guide, and more of a postmortem on what is clearly still a work-in-progress.

Migration is a topic that, from the beginning, I knew I wanted to tackle in my Avant-Garde Film and Video Art course this term. US immigration reared its head quite explicitly in my week spent on Bill Brown’s The Other Side, but I also wanted to try out some more conceptually far-flung approaches to the topic. Key here were two texts: Hito Steyerl’s article “In Defense of the Poor Image,” which re-casts image quality as an image of global politics, turning a close eye on how media objects circulate around the world in the current neoliberal order, and Jacqueline Goss’ video Stranger Comes to Town (2007), which tells tales of entry into the US that have been metaphorized into World of Warcraft machinima.

I thought I could draw out some sort of grand theme from this material, about how the circulation of images maps on to the migration of people in our contemporary political regime. It turns out I wasn’t really up to this task. And it’s a shame, too, because I dearly love the videos I assembled for this week, and wish I could have done better by them.

[Update: I asked for feedback in the last day of class, and it turns out that several students actually really liked this class session. They thought its sketched-out argument left them room to think, and really appreciated having to fill in the blanks themselves. Apparently, for some students, it was perfect seminar material. Their only real complaint was that I could have expanded this material, and stretched it out over several weeks! So take the self-criticism in this post with a grain of salt, I guess.]

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I’ve Been Everything, Man

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Ian here—

2017 marks the year of animator David OReilly’s return to to the medium of videogames, following up on his strange and serene digital-art-toy-screensaver-thing Mountain (2014). His new game, Everything, released on PS4 on March 21st, and releases on Windows, Mac and Linux this Friday.

The game’s title, Everything, is also the game’s premise: It is a game about everything. Specifically, it is a game in which players can be everything, switching at will from trees to koalas to rocks to quarks and back. I haven’t had a chance to sit down with it yet—I suspect I’ll make time for it once it’s out for PC—but I did want to take the advent of its multi-platform release as an opportunity to muse on this premise’s history in gaming.

Everything may be the first game that explicitly promises to allow us to be everything, but games have previously offered the ability for us to step into the role of quite a lot of things, including a surprising range of inanimate objects. “The child plays at being not only a shopkeeper or teacher,” wrote Walter Benjamin, “but also a windmill and a train.”[i] Games have proved to be a continuing outlet for this childhood animist fantasy—why, in just a couple weeks’ time, we’re going to be able to play as a coffee mug!

Join me, won’t you, in a breezy tour of some of the stranger things games have let us be.

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Discussion: Robert Breer’s Recreation and Jodie Mack’s The Saddest Song in the World

Ian here—

As I mentioned in a previous post, I’m hesitating to call write-ups of classes in the section of “Avant-Garde Film and Video Art” I’m teaching this semester “lesson plans.” The course discussion I’m reporting back on often proceeds more from my students’ on-point engagement with the films than it does from any carefully-planned questions on my part. I still want to post some details on this blog, though, because I’m certainly learning a lot about how to tackle these subjects in the future, and would love to share.

Up today: two animated films, one of which unexpectedly became one of the most contentious things I’ve shown so far in any class.

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Janie Geiser’s Flowers of the Sky

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Ian here—

Any occasion to see a new film by Janie Geiser is a happy one, but I am especially lucky in that the context in which I saw Flowers of the Sky (2016) was during the inaugural screening of “Troubling the Image,” a series of recent (or recently-restored) avant-garde/experimental films being put on at the University of Chicago’s Film Studies Center. Programmed by Julia Gibbs and Patrick Friel, the series promises to be a stream of delights, and I’m hoping to post some more dispatches from it in the future.

There was plenty of great work on display in this first screening, entitled “Color My World.” (I was especially glad to see more videos from T. Marie, whose work I had fallen behind on in recent years. 2014’s Panchromes I-III certainly did not disappoint, together forming one of the greatest examples of “cinema as painting” that I can think of.) But I’ve decided to limit my thoughts here to Geiser, and Flowers of the Sky.

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Postmortem: Comedy and the Moving Image

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An attempt to capture everything that was written on the chalkboard after class discussion in week 13 of the course. (I can’t promise that this isn’t a glimpse into madness.)

Ian here—

Grades for the School of the Art Institute of Chicago’s Fall 2016 semester were due today, and I wanted to take the occasion to do a quick postmortem on “Comedy and the Moving Image,” which I consider to be the most successful course I taught this term—as well as one of my most fun and productive courses ever taught. I’ve posted several lesson plans from this course already throughout the past couple of months. Links to those will be provided below, as I sketch out a skeletal version of the course’s themes, and some of its most interesting surprises.

I put this visual presentation together for our final class meeting. You should feel free to follow along with it … although I admit that, as you can see from the above image, it gets increasingly messy as you click through.

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Lesson Plan: Animation Week

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Ian here—

It is a shame to only teach one week on animation in an Intro to Film class, but I bowed to departmental tradition when I taught Intro to Film in spring 2015 and devoted only my final week of class to it. My screening for this week included Hummingbird Wars (Janie Geiser, 2014), Adventure Time S1E6, “The Jiggler” (Larry Leichliter, 2010), and The Lego Movie (Phil Lord and Christopher Miller, 2014).

This lesson preceded that screening, and pursued the following learning objectives: 1) I wanted students to understand that animators can work with individual frames of cinema, which can lead to the illusion of movement, but doesn’t have to. This would prep them for the flicker effects and broken motion of Geiser’s Hummingbird Wars. 2) I wanted to direct student attention to the salient aspects of Eisenstein’s theory of the “plasmatic” potential of animation, which finds expression in the Adventure Time episode. 3) I wanted students to be able to express some key aesthetic differences between hand-drawn and computer generated animation—specifically, that while hand-drawn animation excels at fulfilling Eisenstein’s “plasmatic” potential, CG animation excels at accurately simulating the physics of our everyday world.

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Two Lesson Plans on Childhood and the Found

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Lost Motion (Janie Geiser, 1999)

Ian here—

I have decided to collect two lessons together in this post, since they have a similar scope.

The first lesson is a guest lecture I gave when I was a teaching assistant for Tom Gunning’s winter 2015 course “The Post-war American Avant-Garde Film” at the University of Chicago. This lecture followed a screening of films by Phil Solomon, Lewis Klahr, and Janie Geiser. The second lesson is from my own course, “Avant-Garde Film and Video Art,” taught at the School of the Art Institute in spring 2016. This lesson centered on Geiser, Klahr, and Joseph Cornell.

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Lesson Plan: The Uncanny Valley

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Ian here—

Week 7 of the “Image” section of the U Chicago Humanities Core course “Media Aesthetics” is devoted to Freud’s essay on the uncanny. It’s a tough week: students have to work through the usual trickiness of disentangling Freud’s ideas from the ideas he cites from Ernst Jentsch, and, on top of this, the week has to act as a general introduction to psychoanalysis, which will return in the form of Laura Mulvey’s “Visual Pleasure and Narrative Cinema.” After a tough lecture in the first class meeting of this week, I decided to give my students something that was both more fun, and more hands-on. For the week’s second meeting, I gave them small group work based around Mori Masahiro‘s concept of the uncanny valley.

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The Binaries in Waltz with Bashir

by Heather
University of Chicago CMST 10100, Intro to Film
Spring 2015

As the first ever feature-length animated documentary, Waltz with Bashir (2008) recounts director Ari Folman’s quest to uncover his memories of the role he played 20 years prior in the 1982 Lebanon War. Plagued by his inability to recall any of the events from the time he spent as an Israeli soldier, Folman enlists the help of his old military friends to discover the truth. During his journey, he faces many obstacles that take a toll on his mental state (primarily his memory). Aside from these narrative setbacks, the movie grapples with some greater problems that come in the form of binaries: between the real and the surreal, truth and fabrication, and guilt and innocence. Throughout the film, Waltz with Bashir walks a fine line, dancing back and forth between these conflicting themes. However, the message ultimately becomes clear that the correct path lies in reality, truth and acceptance of one’s own guilt, and the film – in its creation, script, mise en scene, and overall artistic aesthetic – serves as an analogous representation that enhances this viewpoint.

The three main binaries in this film are all interwoven, yet function in distinctive ways. The real versus surreal binary contrasts the events that occurred in real life to the idealized version of reality displayed in the movie, since the latter manages to mask many of the horrors of war through its medium of animation. Instead of using more live footage or making a documentary composed solely of found materials, Folman makes the cinematic choice to romanticize events and blur the distinction between facts and imagination by creating a visual consistency for both reality and fantasy.

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These stills are manifestations of dreams and hallucinations, but they match other aspects of the film that are supposed to represent real events, in terms of visual style. The only noticeable difference is in color – whereas actual events are not restricted in hue, dream sequences, hallucinations, and other non-real instances are rendered monochromatic. This artistic decision thus creates the basis of the problem that the characters and viewers must face: of distinguishing between dream and reality and choosing which realm to live in. At first, it seems like Ari Folman picks the surreal, denying himself of the truth about his experience in the war; however, as the movie progresses and his fabricated memories are pieced together into something intelligible, he pulls himself out of the dream world and into a livable reality.

The second binary, between truth and fabrication, helps solve the aforementioned problem. The fact that this movie is animated raises questions to its validity, giving it a different function from traditional documentaries, which would normally convince us of its veracity. The viewer’s inclination to not trust a form that is crafted by one’s hand urges us to assume that the content in this film should not be so easily believed. Even if it may be harsh or uncomfortable to confront, it seems like Folman is making a grander statement about the importance of searching for truth, since it is rarely as simple as we would like it to be.

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For example, these two stills depicting Frenkel in a waltz-like trance provide rich imagery and help readers make sense of the title of the movie, since the waltz is both literal and figurative. Primarily, it describes the actual “dance” performed by Frenkel, but it also refers to the tactful Israeli relationship with Lebanese president Bashir Gemayel during the war. This latter interpretation is particularly evident in the second still frame where Frenkel is placed alongside Bashir because both take up half of the frame compositionally, further suggesting the double meaning of the word “waltz.” Even though this is a documentary based on real interviews and historical facts, the biased, artistic hand of the animator guides the viewer to see events in a rose-tinted lens. This effect is significant because the film pushes boundaries by challenging traditional notions and by playing with our expectations, making us realize that the truth is hardly ever obvious or clear-cut, but is rather shrouded by metaphors.

Finally, the guilt and innocence binary exists in the script and narrative aspect of the film, as Folman tries to understand why he has blocked out his memories of war and brutality. The entire movie is a journey of Folman coming to terms with his actions from 20 years ago and attempting to find a way to live with what he has done. The text in this film is extremely powerful, and while some moments are didactic, others are just strikingly powerful and profound. This narrative serves to provide viewers with the message to accept responsibility for one’s guilt.

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Some of the most insightful scenes are those involving Folman’s therapist, who acts as a moral compass and philosopher for the human psyche. In saying that Folman “unwillingly took on the role of the Nazi,” the therapist implies that Folman suppressed his memories to distance himself from this feeling of shame and guilt. However, he argues that the deaths of the Palestinians, especially at Sabra and Shatila, were not Folman’s fault, and that Folman “only lit fires” because he didn’t know any better. The subsequent still, which shows a constructed memory, uses edifying language to help Folman further deal with his past. The therapist says here that “memory is dynamic. It’s alive.” The juxtaposition between the grown up Folman and the young child (who can also be viewed as the younger Folman who fought the war) draws a parallel between the innocent and guilty binary – the child as the innocent one who constructs memories based on what other people tell him, and the adult as the failed product of those lies. It is evident from these psychological teachings that it is important to remember one’s past, even if it is full of pain, because the alternative only leads to more problems and haunting questions that may never get answered.

There is one particular moment in the film that captures all three binaries in a seamless way that is not only successful, but also takes advantage of film techniques to accomplish this task. In the specific scene from 41:55 to 43:55, Folman visits another therapist, Prof. Solomon, who tells him about an old patient of hers who had used a camera to document the atrocities of the war. However, when his camera broke, he fell apart mentally and emotionally as well because he had been using that camera as a mechanism for dissociation; sadly, “once pulled into the events, he could no longer deny reality.” The idea of the real vs. the surreal is emphasized here, as the shots change in color and lighting when transitioning from the therapist’s office to the montage of the photographs, which represent the romanticized and dreamlike nature of the war.

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While the real world is depicted in a very neutral and unsaturated color scheme, the photograph, in contrast, is highly saturated, with lighter white spots near the edges of the frame that make the image seem more like a hazy dream.

The montage sequence from 42:31 to 42:49 is interesting because these photographs distort reality in a way that beautifies and idealizes true events. This collection of 8 shots each display a gold-coated version of the truth and show how living in denial under surrealist fantasies can actually cause more harm than good. Although it can serve as a quick fix to allow people to cope with their stress, it is not a long-term solution to one’s problems.

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These two shots are examples of some of the images in the montage, and they are considered beautiful, rather than gory because of the mise en scene. In the image of the dead soldier, vivid yellow flowers surround the corpse, somehow lightening the intensity of this photograph. The frame of the leaves and trees also provide an ornateness that beautify rather than traumatize. Meanwhile, in the second shot, the fire is dramatized and the soldier in the background looks like a hero, carrying a wounded mate out of the smoky haze. There is also a brightness, like a halo, just around the figure that makes his survival seem more hopeful. Both of these shots are perfect examples of how an art form can distort reality to seem less truthful, which is ironically what the film accomplishes by being an animation itself. These shots also create a stark contrast between the neutrality of the therapist’s office, which represents reality, and the colorful, dramatized nature of the photographs, which represent surrealism.

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The most intriguing part of this scene, however, is the last shot, from 43:48 to 43:55. It is one of the most unforgettable and harrowing parts of the film, as we are given an extreme close up shot of a horse’s eye as it slowly dies. Even more interesting is the reflection of the man who passively watches this tragic death happen but does nothing to try to help. The flies surrounding the face and the wateriness of the eye make it seem like the horse is about to cry, personifying it and giving it humanlike qualities. We see an innocent animal suffer, while the perpetrators of such ghastly horror and tragedy stand idly by. The dichotomy between master and slave, guilt and innocence, powerful and weak are all present here, and in this hopeless shot, we cannot help but feel a social and moral responsibility to own up to our actions in order to prevent further innocents or civilians from dying in a battle that’s not even worth fighting.

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One of the last scenes in the entire movie depicts a similar shot, in which a young girl is found dead among the rubble in the aftermath of the Sabra and Shatila massacre. A familiar circle of flies swarm around her face, but in this particular shot, her eyes are closed, and we are given a full view of her head. The monochromatic orange, which was previously used to portray Folman’s “rising from the ocean” dream, is used here, and we as viewers are tempted to believe that this death is just a dream, too: it’s not real. However, the movie, once again, fools viewers of their expectations and shows that color cannot be expected to play one constant role.

In conclusion, Waltz with Bashir is an extremely convoluted, amazingly constructed film that explores the complexity and the psychology of the human mind through three binaries, and demonstrates that very intricacy in the cinematic techniques and editing choices. In a short 90 minutes, the film makes the viewers feel the same sensation of yearning for truth that Ari Folman feels, which is what triggers him to make this documentary. Through this immersive and almost interactive journey, we learn, as Folman does, that people must face their demons, take responsibility for their actions, and live in the real world, for living in a dream doesn’t mean you won’t get any nightmares.