By Charlie Donnelly
Prominent film theorists and filmmakers disagree about the role of animation in cinema, with the philosopher Stanley Cavell claiming that “cartoons are not movies” (Frank 24), a stark contrast with educator Hannah Frank’s conjecture that “all works of celluloid animation [are] photographic in origin” (Frank 23). While we’ve discussed the role of animation in cinema in class with varying opinions, there are certainly instances when animation possesses an expressive quality lacking in traditional photographic cinema, especially seen in the differences between the original 1994 animated version of The Lion King and the 2019 live action remake. Although some feel that live action possesses the most varied capabilities as a mode of cinema, I will argue that animation has unique powers of expression in creating vivid and recognizable characters, establishing connotation and theme, as well as creating heavily stylized worlds with their own distinct visual iconography.
by Ben Ratchford
It is often said of Bresson that his films, through their mechanical nature, their minimalist approach to their presentation of human emotion and experience, portray more passion and depth than could be achieved by “showier” directors. Bresson expresses this as one of his goals in filmmaking in an interview from 1973.
by Nick Nowicki
Spiderman: Into the Spiderverse is a superhero film that tries to emulate the experience of reading a superhero comic book. The film moves away from the live-action superhero paradigm and fills the screen with bold colors, halftoned graphics, and word-boxes that one would see in the comics. Color in particular plays a variety of roles in establishing character traits and developments throughout the film. This post analyzes three main uses of color in the film. First, I will examine how color is used to establish good and evil figures in the film. Next, I will focus on how color is used to emphasize the emotions of characters and the overall tone of a scene. Finally, I analyze the role that color plays in signifying turning points in the narrative arc and various character arcs.
Background on Comic Book Color
Four colors serve as the basis for most of the colors we see in early comic book prints and Into the Spiderverse: cyan, magenta, yellow, and black. The CMYK color model (K being a “key” color, black) stands in contrast to the RGB model, as cyan, yellow, and magenta subtract red, blue, and green from white light, respectively. So, instead of white being the sum of our basis colors, as is the case in RGB, combining cyan, magenta and yellow produces black. It was of course cheaper to simply print pure black instead of combining all three inks.
by Tomi Kolapo
Moonlight by Barry Jenkins is a film seen through the point of view of the main character, Chiron. The film remains in Chiron’s perspective even as the character grows to be a teen and young adult. Over this time, the viewer gets to see Chiron interact with the people around him. Underlying these interactions is the fact that Jenkins makes sure to characterize as a shy, emotionally scarred individual. Thus, it is notable that he is able to form deep connections with some people. Among, the people he interacts with the most, Juan, Kevin, Paula, and Theresa, there appears to be a gender divide in the level of intimacy he has with these individuals. Aspects like the amount of contact, type of contact and color of the scene indicate the connection level difference between male and female. This serves as an indicator of Chiron’s sexuality.
by Aditya Tandon
Spider-Man: Into the Spider Verse hit cinemas with a storm in late 2018 as movie-goers of all ages came together to watch a new kind of Spider-Man film; not just because of the biracial protagonist, the presence of multiple spider-(wo)men, or the flawless comic-book styled animation, but because of how seamlessly all these pieces came together. It was a movie of many firsts, and it surpassed all expectations, later going on to win the Academy Award for Best Animated Film. I must confess, however, the first time I heard about the film and all the fanfare around it, I assumed it was just another super-hero movie being propped up by a loyal fanbase. It was only upon finally watching it that I realized how grossly mistaken I was; I noticed the enormous detail that went into both the animation as well as the plot, and how much the film was able to achieve through the intersection of animation and sound. All of this comes together in what is perhaps one of the most iconic scenes of the film, Miles’ “Leap of Faith,” embedded in full below.
by Kelly Mu
For me personally, Against Interpretation by Susan Sontag was perhaps the most impactful reading of the quarter. Its defiance of a long tradition of hermeneutics seemed relatable but also revolutionary. It shed light on a question that I have always struggled with, whether in reading literary works or watching a film. That is, how am I supposed to engage with a piece? Do I critically analyse every imagery and cinematic technique, or simply let my emotions consume me? An Elephant Sitting Still, a four hour Chinese film by the deceased director Hu Bo, was a chance for me to do both and reflect on their effectiveness.
by Julian Spencer
I don’t think there’s any genre that’s as hard to pull off as horror. The percentage of horror films, games, and books which are critically acclaimed (or, for that matter, even well reviewed) is uncharacteristically low. It’s not that these works have an issue with actually scaring the viewer; even the most experienced filmgoers can’t help but feel an adrenaline rush when a monster suddenly appears with an obnoxiously loud sound. Rather, it’s the fact that not all types of fear are enjoyable. When the shock of a jumpscare dies away, we’re left feeling like the subjects of a middle school “gotcha” prank, more frustrated than interested.
The distinction is in creating a horror which is enjoyable — one which inspires dread, doubt, and uneasiness — rather than immediate fear. This is exactly what the Alien franchise does so well. Recently, I dedicated a weekend to the original 1979 film and the tangentially based 2015 game Alien: Isolation. On a surface level, the two mediums are remarkably similar; as I explored the Nostromo, I was continuously stunned by the accuracy with which everything from the doors to the weapons to, of course, the alien, were recreated. On a surface level, they are practically indistinguishable. Though it was wonderful to relive these aspects of the movie, what brings me here today is how well the unique sentiment of the original picture is captured in the game.