I’m making some plans for some all-new series of videos to start premiering in 2023. But since it’s been such a long gap, I wanted to make sure I posted at least one thing to YouTube in 2022, and Halloween gave me a nice external deadline.
The low-poly aesthetic in horror has been one I’ve been interested in for awhile, all the way back since Back in 1995 was released in 2016. 2022 was the year I devoted to finally diving into a scene that’s become quite deep and diverse in recent years, to coincide with the horror class I taught in the spring quarter, and am teaching again right at this moment.
It’s back to The Last of Us—this time, Part II. I’m trying my best to finish one entry in this series once every three weeks, even in the midst of my current teaching schedule. So far, so good! Script below the jump.
Well, I’ve inaugurated a new video series, and I’ve done so smack dab in the middle of an academic quarter. Perhaps inadvisedly! We’ll see if I can keep up a regular schedule for this series, which dives deep into the storytelling techniques of the Last of Us franchise.
Whoops! I made sure to give myself enough time to finish this video by Halloween … but then I neglected to post the announcement here! Happy belated Halloween, everyone.
I really relished the opportunity to talk about Rule of Rose, one of my favorite odd little games that I’ve never written about in any fashion before. Unfortunately copies of the game have become real collector’s items over the years, and it’s sad to praise a piece of media that so few will have access to. But hey, I also write about experimental film, so I know the feeling.
The slow march of my video series on detective games continues with this, its fifth entry. For awhile I was afraid there was no reason to do this one, as I wouldn’t be able to top my students’postsandvideos on this game after I taught it last spring. In the end, I went with sheer length as my own particular angle.
A fourth entry in my video series on detective games. It’s not real surprise that this game would end up in this series: I’ve taught it twice now (including in one class this term), I’ve written about teaching it, I named it one of the games of the decade, and right before the term launched I published a full transcript of it. What I didn’t expect was for it to be quite this long—definitely among the longer analyses of a single game I’ve done, in any format.
One last post for September: I did indeed succeed in getting the second part of my new series on detective games out of the door by the end of the month. And it’s a long one, too! Long enough that I don’t feel bad about the dry spell that’s inevitably going to set in in October.
I’ve written about most of thegamesinthisvideo on the blog before, mostly for things like capsule reviews and walkthroughs. This is the only time I’ve done any sort of analysis of them, though. (Excepting maybe Gone Home.) In addition to being long, it’s also mostly brand-new material, which is not something I can say about most of my videos.
I’ve inaugurated a new video series, on detective games. The inaugural video is an extended version of this old conference presentation, buffed up with new examples and more extensive sources. The second video will be arriving shortly—I knew I’d be super busy as soon as all three of my current jobs kicked in, so I planned ahead and worked on two videos simultaneously during the summer months, both of which I’m hoping to get out the door in September.