By Charlie Donnelly
Prominent film theorists and filmmakers disagree about the role of animation in cinema, with the philosopher Stanley Cavell claiming that “cartoons are not movies” (Frank 24), a stark contrast with educator Hannah Frank’s conjecture that “all works of celluloid animation [are] photographic in origin” (Frank 23). While we’ve discussed the role of animation in cinema in class with varying opinions, there are certainly instances when animation possesses an expressive quality lacking in traditional photographic cinema, especially seen in the differences between the original 1994 animated version of The Lion King and the 2019 live action remake. Although some feel that live action possesses the most varied capabilities as a mode of cinema, I will argue that animation has unique powers of expression in creating vivid and recognizable characters, establishing connotation and theme, as well as creating heavily stylized worlds with their own distinct visual iconography.
by Ben Ratchford
It is often said of Bresson that his films, through their mechanical nature, their minimalist approach to their presentation of human emotion and experience, portray more passion and depth than could be achieved by “showier” directors. Bresson expresses this as one of his goals in filmmaking in an interview from 1973.
by Nick Nowicki
Spiderman: Into the Spiderverse is a superhero film that tries to emulate the experience of reading a superhero comic book. The film moves away from the live-action superhero paradigm and fills the screen with bold colors, halftoned graphics, and word-boxes that one would see in the comics. Color in particular plays a variety of roles in establishing character traits and developments throughout the film. This post analyzes three main uses of color in the film. First, I will examine how color is used to establish good and evil figures in the film. Next, I will focus on how color is used to emphasize the emotions of characters and the overall tone of a scene. Finally, I analyze the role that color plays in signifying turning points in the narrative arc and various character arcs.
Background on Comic Book Color
Four colors serve as the basis for most of the colors we see in early comic book prints and Into the Spiderverse: cyan, magenta, yellow, and black. The CMYK color model (K being a “key” color, black) stands in contrast to the RGB model, as cyan, yellow, and magenta subtract red, blue, and green from white light, respectively. So, instead of white being the sum of our basis colors, as is the case in RGB, combining cyan, magenta and yellow produces black. It was of course cheaper to simply print pure black instead of combining all three inks.
by Tomi Kolapo
Moonlight by Barry Jenkins is a film seen through the point of view of the main character, Chiron. The film remains in Chiron’s perspective even as the character grows to be a teen and young adult. Over this time, the viewer gets to see Chiron interact with the people around him. Underlying these interactions is the fact that Jenkins makes sure to characterize as a shy, emotionally scarred individual. Thus, it is notable that he is able to form deep connections with some people. Among, the people he interacts with the most, Juan, Kevin, Paula, and Theresa, there appears to be a gender divide in the level of intimacy he has with these individuals. Aspects like the amount of contact, type of contact and color of the scene indicate the connection level difference between male and female. This serves as an indicator of Chiron’s sexuality.
by Aditya Tandon
Spider-Man: Into the Spider Verse hit cinemas with a storm in late 2018 as movie-goers of all ages came together to watch a new kind of Spider-Man film; not just because of the biracial protagonist, the presence of multiple spider-(wo)men, or the flawless comic-book styled animation, but because of how seamlessly all these pieces came together. It was a movie of many firsts, and it surpassed all expectations, later going on to win the Academy Award for Best Animated Film. I must confess, however, the first time I heard about the film and all the fanfare around it, I assumed it was just another super-hero movie being propped up by a loyal fanbase. It was only upon finally watching it that I realized how grossly mistaken I was; I noticed the enormous detail that went into both the animation as well as the plot, and how much the film was able to achieve through the intersection of animation and sound. All of this comes together in what is perhaps one of the most iconic scenes of the film, Miles’ “Leap of Faith,” embedded in full below.
by Kelly Mu
For me personally, Against Interpretation by Susan Sontag was perhaps the most impactful reading of the quarter. Its defiance of a long tradition of hermeneutics seemed relatable but also revolutionary. It shed light on a question that I have always struggled with, whether in reading literary works or watching a film. That is, how am I supposed to engage with a piece? Do I critically analyse every imagery and cinematic technique, or simply let my emotions consume me? An Elephant Sitting Still, a four hour Chinese film by the deceased director Hu Bo, was a chance for me to do both and reflect on their effectiveness.
by Julian Spencer
I don’t think there’s any genre that’s as hard to pull off as horror. The percentage of horror films, games, and books which are critically acclaimed (or, for that matter, even well reviewed) is uncharacteristically low. It’s not that these works have an issue with actually scaring the viewer; even the most experienced filmgoers can’t help but feel an adrenaline rush when a monster suddenly appears with an obnoxiously loud sound. Rather, it’s the fact that not all types of fear are enjoyable. When the shock of a jumpscare dies away, we’re left feeling like the subjects of a middle school “gotcha” prank, more frustrated than interested.
The distinction is in creating a horror which is enjoyable — one which inspires dread, doubt, and uneasiness — rather than immediate fear. This is exactly what the Alien franchise does so well. Recently, I dedicated a weekend to the original 1979 film and the tangentially based 2015 game Alien: Isolation. On a surface level, the two mediums are remarkably similar; as I explored the Nostromo, I was continuously stunned by the accuracy with which everything from the doors to the weapons to, of course, the alien, were recreated. On a surface level, they are practically indistinguishable. Though it was wonderful to relive these aspects of the movie, what brings me here today is how well the unique sentiment of the original picture is captured in the game.
by Niky Charouzová
Robert Bresson’s A Man Escaped is set in a prisoner of war camp in Nazi Germany and through the revealing nature of the title itself, depicts the themes of liberty and confinement. The film follows the imprisonment of Fontaine, a French soldier during World War II, who throughout the film devises an escape plan from the prison and uses the materials from his room to aid him. He ends up having to escape with his cellmate, François Jost, with whom he ends up walking away into the night after they have succeeded. The black and white film is unlike many others mostly due to its lack of special effects or emotion of its characters, which helps draw significant attention to perhaps the key component of the film: sound, or rather, silence. Additionally, the fact that the film is devoid of these special effects forces the audience to focus on the actual events of the storyline without any distractions. Many times throughout the film, however, sound is even more important to the story than the image itself, and if the image is restrictive, sound often guides us and replaces it to some extent.
by Rami Kablawi
Hansel and Gretel is a story that remains with me from my childhood. It was the fairy tale my mother repeated to me most often, with my sticky fingers and penchant for lying. Even as a second grader, the thought of a witch that would cook me alive for my sweet-tooth did little to instill in me any desire for temperance. It wasn’t until I watched Spirited Away (2002)—that I marveled in disgust and fear at the transformation of Chihiro’s parents into pigs—that I learned to put down the cookies.
Why is this? How does Miyazaki’s world in Spirited Away arise such strong reactions from its viewers, and does the work of a fairy tale without relying so heavily on its formal narrative structures? Hansel and Gretel need their Witch, as a personification of the ills of greed, to carry out the moralizing message of their tale. Animation transcends the need for such interpretive plot devices; even more so than live action photography, it is capable of making the moving image convey meaning on an affective and sensorial scale. Through its use of exaggerated features, body-morphing, and the grotesque, Spirited Away achieves just this: the creation of a world beyond our own, one that leaves its audience hanging onto themes of generosity, environmentalism, and individuality, without ever requiring its audience to interpret their meaning through a dissection of the film.
By Paul Chang
Barry Jenkins’ Moonlight is a cinematic masterpiece in many critically acclaimed ways: it masterfully uses color and color motifs to drive the story; it uses music and silence at important junctions to convey the gravity of the situation; it looks at themes of identity and masculinity through viewpoints that are uncommon to Hollywood films, and so forth. One aspect of Moonlight in particular stands out in its effectiveness and ability to convey messages and foster character development. Jenkins purposefully includes multiple parallels that can be seen in the film, driven by both audio and visual components. These parallels effectively nudge the viewer to call back to previous scenes which contain similar components. At the same time, the differences between the parallels form strong contrasts and induce the viewer to consider what might have changed between the first and second scenes. This drives development and character growth. These parallels are both visual – expressed through framing, camera movement, and setting, and auditory – expressed through dialogue, silence, or musical components. By invoking viewers’ callbacks to previous scenes, Jenkins induces comparisons between the scenes that help develop the characters over the course of the film.