Alignment, Allegience, and Abby: A Last of Us Retrospective, Part 3

Ian here—

Flying by the seat of my pants on this series, really hope to time the fourth and final video to drop on June 19, which will be the one-year anniversary of the release of Last of Us Part II. Script below the jump!

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You Don’t Have to Do This: A Last of Us Retrospective, Part 2

Ian here—

It’s back to The Last of Us—this time, Part II. I’m trying my best to finish one entry in this series once every three weeks, even in the midst of my current teaching schedule. So far, so good! Script below the jump.

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A Last of Us Retrospective, Part 1

Ian here—

Well, I’ve inaugurated a new video series, and I’ve done so smack dab in the middle of an academic quarter. Perhaps inadvisedly! We’ll see if I can keep up a regular schedule for this series, which dives deep into the storytelling techniques of the Last of Us franchise.

Script below the jump.

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Am I Biased Against RomComs?

Evan Gittler

After watching To All the Boys I’ve Loved Before, I couldn’t particularly give a rave-review. I thought the dialogue wasn’t great, the setting was a bit weird, and overall was just a bit hard-to-get-through. However, after watching the film, I proceeded to read a piece about Romantic-Comedies by Tamar Jeffers McDonald. In it, she talks about general responses to the genre as a whole, writing, “Romcoms are viewed as ‘guilty pleasures’ which should be below one’s notice but, Jo Berry and Angie Errigo suggest, which satisfy because they provide easy, uncomplicated pleasures”. Nevertheless, she goes on to argue that the appeal which romcoms provide to their audience is more complex that that. Having read this argument, and having thought about it in relation to my own reactions to the movie, it left me wondering: “Were my feelings on the movie biased in some way by the general sentiments towards the Romantic-Comedy genre?” “Did my distaste for the movie stem from some elitist viewpoint?” I wouldn’t particularly describe myself as a romcom-hater, but maybe it was forming under the surface…

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Return of the Obra Dinn: Clues & Revelations

By: Dace Eaton

Return of the Obra Dinn, created by Lucas Pope and released in 2018, is a game primarily about clues. This makes sense, as Obra Dinn is ostensibly a detective game and clues are a necessary part of the detective genre in any medium. The way Return of the Obra Dinn presents its clues though, and how the player interacts with and makes sense of them, is unique in a way that makes most of the gameplay experience extremely satisfying. It also heavily relies on, while also subtly subverting, many of the tropes of detective genre fiction as a whole to similarly satisfying ends.

This image has an empty alt attribute; its file name is obradinn-2_23_2021-5_51_34-pm.png
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What’s in a RomCom?

by Jorge Sanchez

Bringing Up Baby - Wikipedia

Howard Hawk’s classic Bringing Up Baby is a prime example of the screwball comedy at the height of its popularity in the 1930s. It has quick dialogue, zany characters and an ultimately light hearted story filled with comedic moments. The story does however deal with the romance, albeit maybe one sided, between its two protagonists Katherine Hepburn and Cary Grant. With elements of both comedy and romance, the next logical question would be to ask if Bringing Up Baby could be labeled as a RomCom? I’ll use this blog post to go over the narrative of the film, then using definitions of the narrative structure of RomComs  by Geoff King and Tamar Jeffers McDonald, try to identify the elements in Bringing Up Baby that mirror tropes of the modern RomCom. In doing so, I hope to paint Bringing Up Baby, not as a definitive RomCom, but as a precursor to what would become the modern version of the genre.

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A Hand With Many Fingers: A Detective’s Journey

by Nico Giunta

One of my favorite experiences playing a tabletop role playing game is one called Monster of the Week. It puts a more modern spin on the typical fantasy genre, with characters using computers, guns, cell phones, and more to take down monsters in the present day. Character archetypes include tech savvy scientists, mysterious cultists, and my personal favorite: the hard-boiled detective. You get lots of cool detective abilities, like the ability to avoid lethal damage while you have a case on your hands, and the ability to detect when a criminal is lying. The character archetype is all about uncovering information, and sleuthing out the truth. This driving motivation is a common character trait detectives have across different forms of media, and games are no exception.

Enter A Hand With Many Fingers.

The player’s office
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Dream Daddy: The Intersection of Fatherhood and Romance

by Joseph Wiltzer

Game Grump’s 2017 surprise indie darling Dream Daddy: A Dad Dating Simulator was not only an unexpected hit, but also a major step for diversity and inclusion within an established genre. I vividly remember the overwhelming influx of memes and discourse Dream Daddy spawned in the LGBTQ+ gaming spaces I frequent. Screencaps of irresistibly cute, dateable dads having meaningful discussions with each other were certainly enticing, but dating sims were never really my genre, so I only first played the game for the class. I am glad I finally did.

On the surface, Dream Daddy looks and plays a lot like many other dating simulators. You begin by designing your self-insert daddy and are then immediately informed of your backstory. A single father who recently lost their partner, you and your daughter Amanda are moving across town and starting new. Once you arrive at the Cul-de-Sac where you now live, you begin to meet the cast. Attractive, archetypical dads welcome you to the neighborhood where you can get to know them better by going on dates.

The “Dad-Builder”
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Katawa Shoujo, Romantic Comedy/Tragedy, and the “Top of the Knowledge Hierarchy”

by Oren

            Katawa Shoujo is defined by its official website as a “bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan.”[1]There are a couple of translations of the title circulating around the web, but the one that’s on the official website is “Disability Girls.”[2] While the game credits its development to a company named “Four Leaf Studios,” that’s actually a name for a coalition of 4chan forum users, who created this game over the course of five years based on an illustration posted there in 2007.[3] Even the game’s opening credits use the usernames of the 4chan users as opposed to full names.[4]

           Before I continue, I want to acknowledge a few points. Firstly, this discussion will contain some major spoilers for Katawa Shoujo. Given how the game’s narrative is so tightly wound up with its mechanics, as I’ll discuss soon, it’s not really possible to meaningfully talk about Katawa Shoujo as a romance, comedy, tragedy, or even a game without spoiling things. Secondly, I am not an expert on portrayals of disability in media and fiction and can’t speak with any sort of proficiency to whether or not Katawa Shoujo’s portrayals of disabilities are realistic or not, or sensitive or not. (Or a mix of all of those, depending on which character and scene in the game.) Lastly, this game does contain adult content and sex scenes, although all subsequent content and screenshots below are safe for work.

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