Recommending the ENIGMA TRILOGY

Ian here—

In celebration of Halloween, I’ve posted a new video recommending the Enigma Trilogy, a series of games by Enigma Studio including MOTHERED (which I’ve raved about before), THE ENIGMA MACHINE, and this year’s [ECHOSTASIS]. This also serves as the eighth video in my ongoing Shape Up! series.

Script below the jump.

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The Women of Rear Window – Sallie Hinkle

In general, Alfred Hitchcock’s treatment of women in his films is a subject of considerable analysis and debate. On one hand, some critics argue that Hitchcock’s portrayals of women can be seen as problematic due to the recurring themes of obsession, manipulation, and violence against female characters in many of his films. These portrayals often fit within the framework of the “Hitchcock Blonde” archetype, characterized by icy beauty, vulnerability, and often serving as objects of desire or victims of male aggression.


However, others argue that Hitchcock’s treatment of women is more complex and nuanced. While his female characters may sometimes fall victim to violence or manipulation, they are also often depicted as resourceful, intelligent, and capable of agency. Many of his films feature strong female protagonists who actively engage in the plot and challenge traditional gender roles. Additionally, Hitchcock’s films often explore themes related to gender, power dynamics, and the complexities of human relationships. His portrayal of women can be seen as a reflection of these broader themes rather than a straightforward endorsement of sexist attitudes.


While watching Rear Window, I found the gender dynamics particularly intriguing, especially concerning the roles each character assumed in the unfolding investigation. As the narrative progressed, a notable shift emerged in the portrayal of women and their involvement in the investigative process. Initially, Lisa was depicted solely as Jeffries’ youthful, fashionable girlfriend. Similarly, Stella was confined to the role of a nurse, “Ms. Torso” served as little more than eye candy, and Mrs. Thorwald appeared as a stereotypical nagging wife.


During the film’s early stages and well into the investigation, these women predominantly functioned as objects of desire and victims of male dominance (with Stella being a possible exception, albeit still constrained within a nurturing, feminine role). However, as the plot advanced, a transformation unfolded, granting these characters opportunities to showcase resourcefulness, courage, and intelligence. This evolution is what captivated me the most and what I intend to explore further in the rest of this blog post.

For starters, Lisa is often seen as the epitome of the Hitchcock Blonde archetype I previously mentioned—beautiful, elegant, and sophisticated. Initially, she appears to be the quintessential socialite, concerned primarily with fashion and parties. However, as the film progresses, Lisa’s character evolves. She demonstrates intelligence, courage, and a willingness to challenge societal expectations. Her determination to prove herself to Jeffries by participating in his investigation of Thorwald is seen as a departure from traditional gender roles. Despite initial skepticism from Jeffries and others, Lisa’s determination and resourcefulness ultimately prove invaluable to the investigation.


Her willingness to challenge traditional gender roles by involving herself in the dangerous pursuit of truth signifies a shift within her, and allows her to become more aligned with Jeffries (who, as a photographer, regularly pursues the truth in dangerous situations). Ultimately, we see this shift represented in the final moments of the film that depict Lisa, now wearing jeans and reading Beyond the High Himalayas by William O. Douglas, as she lounges in Jeffries apartment. The more casual nature of their duo in this scene suggests that the character arc Lisa had through the movie was significant in moving her and Jeffries relationship to the next level.


In addition to this, Stella serves as Jeffries’s pragmatic and down-to-earth confidante. As his nurse, she provides valuable insight and commentary on the events unfolding outside Jeffries’s window. Stella is portrayed as wise and observant, offering a contrast to the more glamorous Lisa. Her role highlights the importance of female intuition and practicality in navigating the complexities of life.


Stella possesses keen observational skills and an interest in the gorey details that rival even those of Jeffries himself. Her pragmatic insights and practical advice contribute to Jeffries’ understanding of the events unfolding outside his window. As a character, Stella serves to reinforce the idea that effective investigation often requires a combination of intuition and practicality, qualities traditionally associated with femininity. While, ultimately, Stella’s role in the investigation is not as in depth as Lisa’s, her contributions are incredibly helpful to the team as they attempt to piece everything together. Also, like Lisa, the investigation changes Stella as a person, evolving her character from “the nurse” to a key investigator.


Lastly, Mrs. Thorwald is a key figure in the film, despite her limited screen time. Her absence from the apartment and Jeffries’s suspicions about her well-being drive much of the suspense. Mrs. Thorwald’s character is largely defined by her relationship with her husband, Lars Thorwald, and her mysterious disappearance is what fuels Jeffries’s investigation. As the victim, Mrs. Thorwald is one of the only main women in the film to not go through a significant transformation, instead relegated only to an object of mens aggression.


Some interpretations suggest that Mrs. Thorwald’s plight serves as a commentary on the vulnerability of women within the confines of domestic life, with her mysterious disappearance, as well as the glimpses of other women observed through Jeffries’s window, offer a lens through which to explore the themes of vulnerability and victimization. Throughout the film, Jeffries observes various women in the apartments across from his own, each offering glimpses into their lives and relationships, indicating unequal power dynamics between them. Despite being physically confined to his apartment, Jeffries exercises a form of voyeuristic control over the women he watches, a dynamic that raises questions about agency, consent, and the ethics of surveillance.


Overall, though, I believe women are portrayed in a very positive light in this film. I believe it to be intentionally subversive to have these women begin the film in very limited roles, as objects of men’s desire and/or aggression, but then through the course of the film and the investigation to break those gender roles, to be transformed by the experience. – Sallie

SHAPE UP!: Hostile Loop

Ian here—

Fourth episode of the Shape Up! series is here, this time on a game I’ve taught several times in classes and long wanted to do a video about: P.T.

Due to the busyness of this academic quarter, I won’t be able to keep up with the one-video-per-month schedule I’ve set for myself since October. Hoping to get at least one more episode of the Shape Up! series out between now and summer, and then return to the one-video-per-month schedule during the summer.

The script that follows below the jump is the shooting script for the video. (It differs from the actual transcript in one key respect.)

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Digital Identification Within Unfriended


by Steele C
University of Chicago MADD 14920: Comparative Media Poetics – Horror
Autumn 2022


A video essay on the film Unfriended (2014) that tries to mimic the style of the movie as best as possible
(Set to 1080p HD)
Youtube link if there is any trouble

Transcript:

There exists a common trope within horror movies to use point of view shots in order to convey a sense of identification with either the killer or characters. With the killer taking the reins, you are given an added layer of suspense for their victim–as you the audience members see the innate danger they are in; Carol Clover in her essay “Men, Women, & Chainsaws” simplifies this theory to the formula identification = point of view; she will l later add layers onto what she means but this credence always stays true. With this understanding in place, I want to examine the 2014 film Unfriended and how it further immerses the viewer into the shoes of its protagonist Blaire Lily by giving us a framing mechanism completely attached to her. As the film is framed entirely within the full window screen of Blaire’s computer—albeit except for the last final jumpscare—the identification that is happening comes down to how we see her interact with the various programs on her device.

The simple act of enabling the view of her mouse cursor as it browses across the screen gives us a greater level of intimacy with a character that both few horror and regular films do; we see her exact thought processes reflected in the way she moves across the scene or frantically changes messages on the fly before sending them. While watching the film, it is easy to believe that you yourself are in control of the computer for the actions Blaire takes to emulate a true experience of navigating a computer are realistic.

There are certain fabulations that we make when watching a screen that draw us to understand where the cursor is going to go next; whether that is at closing message board or clicking on hyperlinks, because these are acts we have done thousands of times before are brain fills in the gaps on how to achieve them. The experience is also out-of-body in a way for we rarely interact with computer screens not controlled by ourselves, especially the intimate act of typing and revising is something so revealing of an isolated experience. All this to say, Unfriended use of identification creates a greater sense of connection and fear.

The control Blaire has over at least the viewing of the murders and what we are presented with are completely thrown out with the last shots of the movie, leaving the viewer in deep peril for the lack of agency the main character now has. All control has been stripped from Blaire and she is at the complete whim of the monster, the final girl now is the one who jumps out at her. This final scene would not have been as effective had the movie varied its framing device. Allan Cameron’s piece, Facing the Glitch: Abstraction, Abjection, and the Digital Image notes that in Unfriended quote “to have a face, in this context, is to be at a disadvantage,” for the faceless killer remains the strongest entity in the film as the characters who are merely just their face are always in a victim role; this final scene shifts this perspective. It is because we stick so closely to Blaire’s mouse and cursor the whole movie that we are frightened when they are removed from us. By isolating us away from the one true point of identification with the film, we are left to ourselves in the closing shots–completely defenseless with no more screens of separation to protect us.

The Haunted PS1 Aesthetic and Medium-Specific Noise

Ian here—

I’m making some plans for some all-new series of videos to start premiering in 2023. But since it’s been such a long gap, I wanted to make sure I posted at least one thing to YouTube in 2022, and Halloween gave me a nice external deadline.

The low-poly aesthetic in horror has been one I’ve been interested in for awhile, all the way back since Back in 1995 was released in 2016. 2022 was the year I devoted to finally diving into a scene that’s become quite deep and diverse in recent years, to coincide with the horror class I taught in the spring quarter, and am teaching again right at this moment.

Script below the jump.

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Rule of Rose and the Tidiness of Unreality

Ian here—

Whoops! I made sure to give myself enough time to finish this video by Halloween … but then I neglected to post the announcement here! Happy belated Halloween, everyone.

I really relished the opportunity to talk about Rule of Rose, one of my favorite odd little games that I’ve never written about in any fashion before. Unfortunately copies of the game have become real collector’s items over the years, and it’s sad to praise a piece of media that so few will have access to. But hey, I also write about experimental film, so I know the feeling.

Script below the jump.

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Let’s Study Horror Games: Belated Memorial Day Weekend Catch-up

So, this is embarrassing. I actually did conclude the initial 10-episode run of Let’s Study Horror Games by the end of April. But I forgot to cross-post the video here once I uploaded it to YouTube. And then I made an 11th episode, and realized I still hadn’t announced the 10th one. And then weeks went by, and I fretted about, wondering how I should announce both videos on the blog. All of this is much more worry than it’s worth, so I finally just decided to announce them both in this post.

Episode 10 is an extension of some themes I delved into in this old blog post. (I had originally wanted to include Eternal Darkness: Sanity’s Requiem in that post, but it takes a lot of persistence to get the “save game deletion” sanity effect in that game, and there’s no way to reliably capture it unless you’ve committed yourself to capturing the entire game.) It marks the end of my formal plan for this series: any subsequent videos I release in it will take a more odds-n-ends approach, with no more multi-episode argumentative arcs.

Episode 11 inaugurates the more odds-n-ends phase. It focuses on sound, including musical scores, and includes within it a video version of this short lesson plan segment.

No transcript this time around, as it would be too unwieldy.

Let’s Study Horror Games, ep 9

Moving right along! This episode adapts some material from this post, but also includes plenty of new material, as well. Script below the jump.

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Let’s Study Horror Games, ep 8

I have returned, bearing new content. This episode isn’t based on any prior material—I had been meaning to write on Until Dawn here for ages, and just ended up making a video for this series instead of writing a blog post on it.

Work and other publications slowed down my progress on this series (remember back when I though I’d wrap it up in February—and that was my pessimistic assessment?). But I worked on ep 9 concurrently with this one, so it should be up in just a few days. I’m hoping to conclude the initial 10-episode run of this series by the end of April.

Script below the jump!

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Let’s Study Horror Games, ep 7

The saga continues. This one’s dedicated to the Siren franchise, which means it’s a more in-depth version of some ideas I first poked around in in the tail end of this lesson plan.

I wanted to finish up this ep because it caps off a four-episode sequence that begain with ep 4. But my hiatus from this series is beginning now. Next up: catching up on interesting games from 2018.

Script below the jump.

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