The Haunted PS1 Aesthetic and Medium-Specific Noise

Ian here—

I’m making some plans for some all-new series of videos to start premiering in 2023. But since it’s been such a long gap, I wanted to make sure I posted at least one thing to YouTube in 2022, and Halloween gave me a nice external deadline.

The low-poly aesthetic in horror has been one I’ve been interested in for awhile, all the way back since Back in 1995 was released in 2016. 2022 was the year I devoted to finally diving into a scene that’s become quite deep and diverse in recent years, to coincide with the horror class I taught in the spring quarter, and am teaching again right at this moment.

Script below the jump.

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Let’s Study Horror Games, ep 9

Moving right along! This episode adapts some material from this post, but also includes plenty of new material, as well. Script below the jump.

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whoami

simmons-screenshot-01

Ian here—

For those of you who aren’t in the know, “whoami” is a command that was first implemented in Unix-based systems, allowing the user to see what account, with which types of access, they are currently recognized by the machine as being logged in under.

This post offers two quick takes on two games. (They both happen to be from 2012, for whatever reason—something in the water?) While playing both of them, “who am I?” is a surprisingly rich one. Sometimes, they keep the player’s role vague, surprising them with the amount of agency they have, and the degree to which they seem to be inside or outside the game’s story. Other times, they are quite clear on who the player “is,” but leave plenty of room for interpretation as to what occupying this role means. Take care below: spoilers aplenty.

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