
Ian here—
It is 2016. Sam Barlow is widely appreciated today for revitalizing the full-motion video adventure game with HER STORY (2015). Why, then, return to Silent Hill: Shattered Memories (Climax Studios, 2009), which Barlow served as writer and lead designer of, which released seven years ago today? Am I prepared to claim that it is a lost masterpiece, a testament to Barlow’s skill at expanding the narrative possibilities of the videogame medium? No, I am not. Shattered Memories is certainly interesting. But it’s also flawed in too many ways to be considered a masterpiece.
Why these critical musings, then? Well, a bit of biographical detail: Silent Hill: Shattered Memories is the reason I bought a Wii. I had no prior interest in the console until word of this title started leaking out in mid-2009. I had played the first three Silent Hill games (all earlier that year, in fact) and loved them, but skipped the most recent iterations due to a seeming consensus that the series had subsequently lagged, especially following the departure of the original Team Silent. But here was something new: a game that actually seemed as if the designers were using the Wii remote in interesting ways, a game that seemed like it had a shot at leveraging the bodily engagement of the Wii platform in the service of horror, a game that was promising to rescue the survival horror genre from its seemingly inexorable slide into the action genre. In 2009, all three of these things seemed like breaths of fresh air.
So I have a personal attachment to this game, even if my feelings on it are complicated. What follows, as the title of this post suggests, are somewhat messy thoughts—although I’m planning to post a more organized follow-up soon.
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