Wii Hardly Knew U

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So, last night, Nintendo pulled the plug on its Miiverse social network. This means I just lost a convenient method to take screenshots of Wii U games. Not only that, I also lost the only method I had to take screenshots of the video feed on the Wii U Gamepad.* I hope the screenshots I’ve saved so far are enough to illustrate any future writing!

Of course, we could ask why players ever needed to connect to a social network to take screenshots of a game in the first place. (Certainly, the ever-reliable twelve seconds required to reach the Miiverse servers was never welcome.)

But, in honor of its passing, let’s cut the Miiverse some slack. The Wii U was, after all, the first console to launch with a built-in screenshot taking mechanism, catching up to Steam’s well-worn “F12” key. And it remained, up until last night, admirably responsive. Despite the network-induced downtime, you were still guaranteed to capture the exact frame up on the screen when your thumb hit the “home” button, with none of the guesswork-inducing delay of the PlayStation 4’s “share” function.

That’s not the only feature the Wii U sported that was demonstrably superior to those of its competitors. It gave the world the first web browser for a home console that didn’t completely suck. To this day, I still curse the Steam and PS4 browsers for not auto-filling your browser search bar with the game you have suspended, a cherished Wii U feature. And the notion that strategy tips posted on Miiverse would transform every game on the console into a pseudo Souls-like was intriguing, even if never got implemented beyond a few choice first-party titles like Super Mario 3D World.

Ah, and now I’m getting all misty-eyed. I missed a prime moment to post a retrospective on the Wii U console, back in March when the Switch launched. But the Miiverse’s death seems like a worthy milestone, so let’s commemorate.

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Games of the Decade, 2007–2017

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Wait … what? Who does that? Who makes a decade-long retrospective in a year ending in anything but a 9? And who publishes a retrospective in any month but December?

Well, I do. And I have my reasons for it.

Chief among these is that the true purpose of any “best of” list is to be wrong in fun and provocative ways. What better way to start things out, then, than by choosing an utterly arbitrary set of dates?

But, really, I do have reasons, which you’ll find below the fold, as well as the categories I’ll be announcing the games in. The list itself will start tomorrow, and continue until October 10th. (And there’s a reason for that!)

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