Interesting Games of 2019: The Year So Far

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The scope of new releases I have been playing has narrowed, as of late. I’ve been focusing in on a few choice genres and subject matters, as I round up my final list of case studies for my book project (as well as any upcoming video essay series connected with it). Practically, this means I’m spending a lot more mediocre games I hope I’ll have something interesting to say about, and a lot fewer games I’ve genuinely heard good things about, had fun with, and would in turn recommend. (It’s downright incomprehensible to me now that the first time I did one of these round-ups, in July 2017, I had actually played both Breath of the Wild and Persona 5 already, and was ready to write some words about them.)

So this post will be a bit more slight than some past mid-year wrap-ups have been. Below the fold, I offer thoughts on six little highlights released since January.

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Let’s Study Tacoma

Hello, dear readers. It’s been a while since my last post, and to make up for the gap, I have come bearing a video. Specifically, another video in my “Let’s Study” series. This one is fairly short, zooming in on the technique of “scrubbable narrative” in Tacoma (The Fullbright Company, 2017).

Special thanks to Amy Stebbins on this one, who directed me Alan Alston’s 2013 article “Audience Participation and Neoliberal Value: Risk, Agency and Responsibility in Immersive Theatre,” which ended up forming the backbone of most of the observations in this one.

As always, transcript below the jump.

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