Hello, dear readers. It’s been a while since my last post, and to make up for the gap, I have come bearing a video. Specifically, another video in my “Let’s Study” series. This one is fairly short, zooming in on the technique of “scrubbable narrative” in Tacoma (The Fullbright Company, 2017).
Special thanks to Amy Stebbins on this one, who directed me Alan Alston’s 2013 article “Audience Participation and Neoliberal Value: Risk, Agency and Responsibility in Immersive Theatre,” which ended up forming the backbone of most of the observations in this one.
As always, transcript below the jump.
What follows is a two-part post, combining lesson plans from two separate days of my course “Comparative Media Poetics: Cinema and Videogames,” which together formed a week I referred to on the syllabus as “Point of View, Staging, and Guidance.”
There are many different entrance points for a class organized around the relationship between cinema and videogames. Contemporary popular genres are an obvious choice—and one that, in fact, formed the backbone of many weeks of the course. This week, though, I stretched past those boundaries, and crafted a lesson plan that was grounded more in a comparative look at each medium’s history.
The first of these lessons is primarily a lecture, which sets up a course screening/play session. The second lesson is a post-play-session discussion.