Lesson Plan: Net Neutrality

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Ian here—

Well, unlike other lessons I could name, this particular lesson plan wasn’t disrupted in real-time by the incoming Trump administration. But it will certainly be different if I ever teach it for an Intro to Mass Communication course again.

Let’s be clear: net neutrality is dead, dead, dead. There were already reasons to be worried given AT&T’s zero-rating shenanigans in the run-up to its attempted merger with Time Warner. Since then, presumptive future head of the FCC Ajit Pai has quite clearly stated the Trump administration’s plans to destroy the current FCC’s valiant attempts to enforce net neutrality. It is an idea whose time has passed.

Why even post this, then? Will anyone teach a lesson on net neutrality in the future? I don’t see why not. Presumably people still lessons on labor unions, despite the fact that those barely exist anymore. And perhaps, in a perverse way, net neutrality’s death will mean that more people actually will understand what it once was. Once it’s gone, the ISPs’ noise machine will presumably move on to other targets, meaning that perhaps there won’t be quite as thick a slurry of blatant misinformation to fight in the future. (Although I disagree with the political right in this country on most issues, I have to say that I’ve never seen such basic confusion on the other side about what the conversation is actually about than I have around the issue of net neutrality. The points made against it are incoherent, because they often simply pretend it is something it is not. Seriously, outright falsehoods and mirror-universe projections in this area have been endemic.) In any case, it’s still worth fighting the good fight, and keeping students informed of what might have been.

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Lesson Plan: Harun Farocki’s Parallels I–IV

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Parallel II (Harun Farocki, 2014)

Ian here—

So, a disclaimer: This is not a lesson plan, not precisely. I did in fact teach Harun Farocki’s Parallels series for the final class session for my SAIC writing seminar “Moving Images and Arguments.” But since it was the final class, and since we were in a phase of the course in which my top priority was guiding students during revisions of their final essays, our discussion of the videos wasn’t nearly as detailed and rich as what you see reflected here.

Really, these are notes toward a future lesson, delivered under ideal circumstances. Although it was outside of the scope of my “Moving Images and Arguments” course, what I am most interested in about the Parallels videos are the connections Farocki draws between the videogames’ imperfect simulations of reality and the problem of philosophical skepticism. Although present to some extent in Parallel I (2012), the specter of skepticism is most pronounced in Parallel II (2014) and Parallel III (2014). I was deep in the midst of writing my dissertation in 2014, and didn’t end up seeing IIIII, and IV until 2016. This was a shame, because problems of skepticism actually play a large role in the first chapter of my dissertation, and it turns out that I missed the chance to incorporate an analysis of these videos into that discussion. Parallel II and Parallel III form the main inspiration for this post, as a way of making up for that lost opportunity.

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Lesson Plan: Sadism, Identification, Comedy, Videogames

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Ian here—

One of my primary reasons for designing my course “Comedy and the Moving Image” for the School of the Art Institute of Chicago’s first-year seminar sequence was to give myself an opportunity to expand my knowledge base on comedy beyond the research I had done for my article on comedic videogames. The class gave me an opportunity to teach a whole bunch of readings, films, video art pieces, and television episodes I had never taught before. By the twelfth week, though, the time had come to turn back to my particular hobbyhorse.

In the lead-up to this class, I had screened a few stunts from the Jackass franchise. This included “Paper Cuts” from Jackass: The Movie (Jeff Tremaine, 2002) and “Tee Ball” from Jackass 3D (Jeff Tremaine, 2010). The first half of class was organized around discussions of violence and sadism in physical humor, propped up not only by Jackass but also by Muriel Andrin’s chapter “Back to the ‘Slap’: Slapstick’s Hyberbolic Gesture and the Rhetoric of Violence” and Scott Richmond’s article “‘Dude, That’s Just Wrong‘: Mimesis, Identification, Jackass.” In the second half of the course, things segued into small group work as students played and discussed a group of comedic videogames.

You can follow along with the visual presentation for this lesson here.

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Two Lessons on André Bazin’s “Ontology of the Photographic Image”

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Ian here—

I have taught André Bazin’s essay “Ontology of the Photographic Image” in two very different contexts: once in the “Image” portion of the University of Chicago’s Media Aesthetics sequence in their Humanities Core, and once in a writing seminar at the School of the Art Institute of Chicago entitled “Moving Images and Arguments,” on cinematic rhetoric. Surprisingly, both times I taught it, large portions of my lesson remained the same: the main difference was that I spent more time discussing the philosophical groundings of Bazin’s piece in Media Aesthetics, whereas I used the extended course time in “Moving Images and Arguments” to show and discuss a wider variety of things.

Both times I taught this, I used Timothy Barnard’s translation, from the Canadian Caboose edition of What Is Cinema?. When that translation first came out, it got a lot of buzz, although its hallowed status might have had a lot to do with it just being notoriously difficult to get your hands on across the border in the US. I’m not going to take an official stand on the volume’s alleged superiority, although I will say that there’s at least one turn of phrase that Barnard gets right that Gray doesn’t, and that alone is enough to tip the scales in Barnard’s favor.

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Assignment: Brendon Chung’s Thirty Flights of Loving and Cinematic Language

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Ian here—

Playing like a pint-sized mashup of Wong Kar-wai’s Fallen Angels and Gaspar Noë’s Enter the Void, Bendon Chung’s Thirty Flights of Loving (Blendo Games, 2012) packs more scintillating and beguiling details about its characters and their world into its hallucinatory, hyper-concentrated ten minutes of gameplay than most games manage in 30 hours. Bootleggers, an airport, a rooftop party, shootouts, memories, regrets, a violent end … or several? A love affair … a betrayal? All of this and much more (including a highly educational demonstration of Bernoulli’s principle) jostle together wildly in this tantalizing gem of a short.

Okay, I’ll step out of “breathless, enraptured critic” mode. Thirty Flights of Loving is an interesting game for many reasons. One of these reasons is that it steals quite a lot cinematic language—including some very interesting and unusual applications of the forms of cinema, like first-person cutting. Quick example of what this actually looks like below the jump:

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Lesson Plan: Mattie Brice’s Mainichi and Jason Rohrer’s Gravitation

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Ian here—

Consider this another addendum, this time to my previous post on teaching the concept of procedural representation. These are two more of my favorite case studies to use for that topic—ones that, however, fall outside the designation of “games about squares.” As with the games outlined in my previous post, I teach these via small group work, assigning students to first play these games, and then present to their classmates on them. For these presentations, I direct students to not simply say “this game is about x topic,” but instead say things like “when you do y in this game, z happens.” My aim is to get them to specifically lay out how rules shape player behavior, and provide consequences for that behavior, and how this combination of rules/behavior/consequence can make claims about the how the world works.

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Lesson Plan: Film Scores Addendum

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Ian here—

This is just a quick addendum to my music-themed lesson on Alfonso Cuarón’s Gravity (2013) from my Intro to Film course, which I posted earlier. This bit doesn’t have as much to do with synesthesia, which is why I separated it out, but it is something that I incorporated into the same lesson.

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Lesson Plan: Lying Narration in Cinema and Videogames

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Ian here—

In my 2013 “Comparative Media Poetics: Cinema and Videogames” course, I devoted a week to the genres of mystery and suspense. In this first class of this week, we discussed theory. Students read a portion of David Bordwell’s Narration in the Fiction Film, in which he discusses the concept of communicativeness of narration, and the specific ways communicativeness is clamped down in the detective genre. We also discussed the ways in which mysteries play with time, using the formalist conceits of fabula and syuzhet that Bordwell draws from. This dovetailed with our second reading, Jesper Juul’s 2004 article “Introduction to Game Time,” in which he expresses skepticism that videogames could ever pull off a flashback-based story structure.

The screening for this week included the entirety of Alfred Hitchcock’s Stage Fright (1950), as well as selected chapters of Heavy Rain (Quantic Dream, 2010), which I had students play live, and discuss. We re-convened during the next class session for a discussion on unreliable narration and the relative “fairness” of twists. Readings included Kristin Thompson’s chapter on Stage Fright in Breaking the Glass Armor, and Emily Short’s writings on Heavy Rain. Spoilers on the (potentially unfair) twists of both texts below.

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Lesson Plan: Popular Music, Gender Representation, and Media Effects

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Fifth Harmony feat. Kid Ink, “Worth It” (2015, music video directed by Cameron Duddy)

Ian here—

For three quarters in a row, I used Stanley J. Baran’s Introduction to Mass Communication textbook for my Mass Communication course. However, during that time, I drifted away from assigning Baran’s chapter on media effects. I was very upfront to students about the reasons why: I find it dull, and dry. It provides a thorough historical overview of various theories of media effects, from the Frankfurt School to George Gerbner’s “cultivation analysis,” but it doesn’t provide meaty examples of studies of effects in action. So, instead, I decided to turn my media effects week into a feminism week, and use Susan J. Douglas‘ wonderful observations on popular music and its effect on perceptions of gender roles in her book Where the Girls Are: Growing up Female with the Mass Media. The book’s breezy, first-person style is far removed from the distanced overview of sociological theories found in Baran, and a good model for the types first-person observations and analysis I hope to provoke when teaching this material.

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Lesson Plan: Su Friedrich’s Sink or Swim

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Ian here—

Back on Halloween, I posted a fitting lesson plan. For Thanksgiving, I guess I’ll go with a perverse one.

I taught Sink or Swim (Su Friedrich, 1990) in a week in my course “Avant-Garde Film and Video Art” devoted to the use of biography as argumentative grounds in film criticism. Since this course served as a writing seminar, one of my learning objectives this week was to get students to consider how they could marshal biographical details of an artist’s life into an analysis, without falling prey to the intentional fallacy by assigning the artist’s views and experiences too much weight. To this end, we watched some Joyce Wieland films, and I had students read Lauren Rabinovitz’s chapter on Wieland in Points of Resistance: Women, Power, and Politics in the New York Avant-garde Cinema, 1943–71. My plan here was threefold: 1) I wanted students to enunciate the specific sorts of arguments we could make about the films when we drew upon knowledge of Wieland’s status as a Canadian artist living and working in the US, her political commitments, and her status as a woman artist too often playing second-fiddle to her more-famous husband. 2) I wanted the students to acknowledge the scope and limits of what we can learn from these things, and to understand that a work of art’s meanings are not entirely determined by the artist’s biography. 3) I wanted students to recognize the difference between acknowledging biography when dealing with a filmmaker like Wieland, versus acknowledging biography when dealing with a filmmaker like Friedrich, whose work tilts further into the genres of personal essay film and diary film. While one could imagine an analysis of Wieland’s Patriotism (1964) that doesn’t dwell on issues of Wieland’s biography, it is impossible to imagine and analysis of Sink or Swim that doesn’t acknowledge Friedrich’s biography. It belongs to a genre in which acknowledgement of the filmmaker’s lived experience is absolutely essential.

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