The games in my “ambition” category all “aimed big.” They tried to simulate the daily lives of an entire community, or put the entire history of videogame storytelling in their satirical sights. This category can be seen as the reverse of that. If my “ambition” games were large in scope, these games are small. They are cozier, more intimate, content to make sharp observations on a small scale, or to experiment within a tighter and more focused domain.
You can also think of this category as an extension of sorts to my “stakes” category, from two days ago. Much like Gravitation or That Dragon, Cancer, many of these are about interpersonal relationships. They are about acting ethically as a parent, or a sibling, or a lover, or … an interstellar salvager who has rescued a couple of AIs.
Okay, so, the connection might not be obvious at first. But, much like the games in my “stakes” sub-list, these are games that give you stranger, more precise goals than saving the princess or saving the world. They give you goals that are deeply intertwined with the hopes and fears of characters you get to know … well, intimately.