‘Tis that time again: the waning days of December, when the unwrapping of gifts is accompanied by the wrapping-up of a year. I have been trying to keep up with interesting releases this year, and over the next several days I will be attempting a final run-down.
(Just to be clear: “Interesting” is my way of circumventing the “best” trap. There are hundreds of voices you could find promising to reveal the “best” games of the year. These, by contrast, are games that made me think—about the subject matter presented, and/or the possibilities and limitations of the medium. Some of them are noble failures. All of them deserved to be remembered in some way, as a game that contributed to the medium in 2017.)
These little retrospectives will undoubtedly stretch into January, as there have been exciting releases stretching all the way into December (Finding Paradise!) that I will need to catch up on. 2017 has been, overall, exceptionally chock-full of exciting indie releases. Back when I was doing my “Games of the Decade” retrospective, I wrote that, following tremendous excitement about the indie scene in 2012–2013, the diabolical duo of Gamergate and the Trump election put a damper on my naïve enthusiasm for this budding art form. And yet, while the current moment certainly finds me hardened, pessimistic, and politically preoccupied, I also can’t deny that 2016 and 2017 have witnessed the release of an inordinate number of truly superb games. It really does seem that the medium is rediscovering its creative mojo, a few years after everyone had to go into hiding from being harassed by ‘gaters. Best of times, worst of times, and all that.
Anyway, I have a lot of ground to cover, and I’ve chosen to split my retrospective into themed posts. Up today: games about labor, a topic I have developed something of an interest in over the course of 2017.