Misty-eyed Modernism

Ian here—

In 1982, longtime Village Voice film critic J. Hoberman penned a famous essay entitled “Vulgar Modernism.” In it, he pointed out that medium-specific reflexivity—the use of “art to call attention to art” that Clement Greenberg proposed as the defining feature of modernist painting—was, in fact, everywhere in American mass culture in the 1940s and 1950s.[i] It was in Tex Avery and Chuck Jones’ Daffy Duck cartoons, chock to the brim with distanciation jokes and forthright acknowledgements of film form. It was in Bill Elder’s Mad Magazine cartoons, parodies that sometimes literally broke through their own frame. Hoberman coined the term vulgar modernism to name this “popular, ironic, somewhat dehumanized mode reflexively concerned with the specific properties of its medium or the conditions of its making.”[ii] Vulgar modernist works hold no pretensions toward being anything other than mass culture, but they demonstrate an astute awareness of the history of their own medium, and puckishly call attention to its conventions.

Hoberman’s essay is a helpful reminder that artistic devices don’t come pre-packaged with aesthetic aims. Greenberg observed painters embracing flatness, brushstrokes, and the properties of pigment, and considered such medium-consciousness as a crucial element of modernism in the fine arts. Hoberman observed similar devices employed by Warner Bros. and Mad, bent toward parody rather than Kantian self-criticism.

I offer this opening excursus because I’ve noticed a growing popularity of “modernist” devices in videogames. As in Hoberman’s case studies, these devices aren’t offered up in the spirit of intellectualized self-criticism. Rather, they constitute what I’ll call misty-eyed modernism: reflexive devices used to emphasize the vulnerability of a fictional character, a foregrounding of the specific properties of a medium for the purposes of empathy or tear-jerking.

About a month ago, I professed to not having played enough games from 2016 to name any as among my “favorites.” I have taken decadent advantage of the past 30 days, however, and I’m in a position where, yes, I can actually count the two discussed below as among my “favorite.” And, wouldn’t you know it, they both share misty-eyed modernist tendencies. Significant spoilers for both Oxenfree (Night School Studio, 2016) and OneShot (Team OneShot, 2016) below. If you’re spoiler-averse, then you should just take these above-the-fold recommendations and do with them as you see fit. If you don’t mind spoilers (of if you’ve already played the games in question), continue … but don’t say I didn’t warn you.

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