If you want to read my serious thoughts on Richard Hofmeier’s Cart Life (2011), you should go here. For now, though, let us consider Mr. Glembovski, the cat that Andrus keeps in his hotel room, against the wishes of the management.
As a secret cat, Mr. Glembovski’s life is cruelly constrained, consisting of nothing more than a small room, and sometimes even less than that. But, as the GIF above shows, there is clearly so much love between these two. The nose-touching shows that Andrus knows just how to treat a cat. And who couldn’t love Mr. Glembovski, with his adorably desynchronized blinks and affectionate ways?
Don’t be a monster. If you ever play Cart Life, be sure to feed Mr. Glembovski. I don’t know what happens if you don’t (far be it for me to play that way), but I’m sure it’s awful.
What follows is an invited talk I gave last month at a university that will remain unnamed. Here, things get a little awkward: the talk in question was actually a job talk, and I am technically still waiting to hear back on the school’s final decision. Hence, the location of the talk remaining unnamed.
Originally, I was going to wait to post this talk until I had heard official word back on the status of the position (whether that news was good, or bad). I’ve decided to post it now, though, mostly because I attended an excellent panel at SCMS 2017, “Video Games and Queer Affect,” chaired by Bonnie Ruberg (an old compatriot of mine from Bard College) with papers by Whitney Pow (with whom I co-organized this conference) and Diana Pozo. Bonnie and Diana’s papers, especially, shared considerable overlap with the trends outlined here, down to including some of same case studies. It seems, then, that this material is very “of the moment,” and I didn’t want to let the opportunity to make is publicly available pass. I’m planning on moving this material forward into an article in the coming months. It’s exciting to be part of a community of peers who finds it as interesting as I do, and I’m definitely going to alter the direction and focus of aspects of this piece in response to the work I saw happening on the panel.