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Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • Patchwork Girl: An Exploration into What It Means to Be

    Student

    on

    January 26, 2024
    Digital Storytelling, From Students
    Patchwork Girl: An Exploration into What It Means to Be

    A student post by Aimee S

    Continue reading →: Patchwork Girl: An Exploration into What It Means to Be
  • Affect, Authorship, and Experience in afternoon, a story

    Student

    on

    January 22, 2024
    Digital Storytelling, From Students
    Affect, Authorship, and Experience in afternoon, a story

    A student post by Nicole S

    Continue reading →: Affect, Authorship, and Experience in afternoon, a story
  • SHAPE UP!: Un-cozy Games

    Ian Bryce Jones

    on

    December 30, 2023
    By Ian, Video Essays
    SHAPE UP!: Un-cozy Games

    You can take this job and shove it. A rundown of historical shifts in the reception of the film Jeanne Dielman leads into a discussion of cozy games, (dis)satisfying labor, and the aesthetics of boredom.

    Continue reading →: SHAPE UP!: Un-cozy Games
  • SHAPE UP!: Ironic Communication and Its Limits

    Ian Bryce Jones

    on

    November 25, 2023
    By Ian, Video Essays
    SHAPE UP!: Ironic Communication and Its Limits

    Else Heart.Break() is one of the most ambitious games I’ve ever played. It also has probably the worst opening act of any game I’ve ever played.

    Continue reading →: SHAPE UP!: Ironic Communication and Its Limits
  • SHAPE UP!: Possibility Space

    Ian Bryce Jones

    on

    October 28, 2023
    By Ian, Video Essays
    SHAPE UP!: Possibility Space

    This first episode of Shape Up—a series about form, structure, and pacing in games—is about the menu in the 2019 game Vignettes. But before I get to that extremely specific topic, I look at an overarching philosophy in indie game design in the 2010s, which traded reliable signposting for a sense of mystery and surprise.

    Continue reading →: SHAPE UP!: Possibility Space
  • Introducing: SHAPE UP!

    Ian Bryce Jones

    on

    October 28, 2023
    By Ian, Video Essays
    Introducing: SHAPE UP!

    It is my pleasure to introduce Shape Up!, a new series of video essays about form, structure, and pacing in games.

    Continue reading →: Introducing: SHAPE UP!
  • TikTok: The Loopiest App of All Time

    Student

    on

    May 17, 2023
    From Students, The Loop as Form
    TikTok: The Loopiest App of All Time

    A student post by Lyssa A

    Continue reading →: TikTok: The Loopiest App of All Time
  • Grief, Agency and Time in Majora’s Mask

    Student

    on

    May 15, 2023
    From Students, The Loop as Form
    Grief, Agency and Time in Majora’s Mask

    A student post by Braden H

    Continue reading →: Grief, Agency and Time in Majora’s Mask
  • The Human-Divine Dichotomy: Journeying through Iteration and Recursion

    Student

    on

    May 15, 2023
    From Students, The Loop as Form
    The Human-Divine Dichotomy: Journeying through Iteration and Recursion

    A student post by Noah N

    Continue reading →: The Human-Divine Dichotomy: Journeying through Iteration and Recursion
  • The Search for a “Good” Ending in Save the Date

    Student

    on

    May 13, 2023
    From Students, The Loop as Form
    The Search for a “Good” Ending in Save the Date

    A student post by Madelyn E

    Continue reading →: The Search for a “Good” Ending in Save the Date
  • The Dark Souls of Player Motivation

    Student

    on

    May 8, 2023
    From Students, The Loop as Form
    The Dark Souls of Player Motivation

    A student post by Nick V

    Continue reading →: The Dark Souls of Player Motivation
  • Life on the Inside: Living in a Post-Skinner World

    Student

    on

    May 3, 2023
    From Students, The Loop as Form
    Life on the Inside: Living in a Post-Skinner World

    A student post by by Steven H

    Continue reading →: Life on the Inside: Living in a Post-Skinner World
  • Repetition Compulsion in Popular Media: Art Imitates (and Implicates) Life?

    Student

    on

    April 25, 2023
    From Students, The Loop as Form
    Repetition Compulsion in Popular Media: Art Imitates (and Implicates) Life?

    A student post by Mai V

    Continue reading →: Repetition Compulsion in Popular Media: Art Imitates (and Implicates) Life?
  • Experimental films, TikTok, and other art forms

    Student

    on

    April 23, 2023
    From Students, The Loop as Form
    Experimental films, TikTok, and other art forms

    A student post by by Vivian L

    Continue reading →: Experimental films, TikTok, and other art forms
  • White Cube / Black Box / Phone Screen

    Student

    on

    April 18, 2023
    From Students, The Loop as Form
    White Cube / Black Box / Phone Screen

    A student post by Sage A

    Continue reading →: White Cube / Black Box / Phone Screen
  • Loops in Video Game Music

    Student

    on

    April 12, 2023
    From Students, The Loop as Form
    Loops in Video Game Music

    A student post by Aimee S

    Continue reading →: Loops in Video Game Music
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  • By Ian
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  • From Students
    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form

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