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Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • The Lone (Were)Wolf: Predictable Unpredictability in Games of Ruse, Trust, and Betrayal

    Student

    on

    April 24, 2024
    From Students, Narratives of Investigation, Games of Investigation
    The Lone (Were)Wolf: Predictable Unpredictability in Games of Ruse, Trust, and Betrayal

    A student post by Lia E

    Continue reading →: The Lone (Were)Wolf: Predictable Unpredictability in Games of Ruse, Trust, and Betrayal
  • The Last Express Interactive Video Essay

    Student

    on

    April 23, 2024
    From Students, Narratives of Investigation, Games of Investigation
    The Last Express Interactive Video Essay

    A student post by Steele C

    Continue reading →: The Last Express Interactive Video Essay
  • Hypothesis Testing in Her Story

    Student

    on

    April 17, 2024
    From Students, Narratives of Investigation, Games of Investigation
    Hypothesis Testing in Her Story

    A student post by Alex D

    Continue reading →: Hypothesis Testing in Her Story
  • Cain’s Jawbone and the Gamification of Mystery

    Student

    on

    April 15, 2024
    From Students, Narratives of Investigation, Games of Investigation
    Cain’s Jawbone and the Gamification of Mystery

    A student post by Edie B

    Continue reading →: Cain’s Jawbone and the Gamification of Mystery
  • The Women of Rear Window

    Student

    on

    April 7, 2024
    From Students, Narratives of Investigation, Games of Investigation
    The Women of Rear Window

    A student post by Sallie H

    Continue reading →: The Women of Rear Window
  • SHAPE UP!: No Exit

    Ian Bryce Jones

    on

    March 31, 2024
    By Ian, Video Essays
    SHAPE UP!: No Exit

    Sometimes the only winning move is not to play the game. (Except you absolutely should play Save the Date and Elsinore. I highly recommend both of them.)

    Continue reading →: SHAPE UP!: No Exit
  • Get a Clue: The Boundary of Narrative and Game Within the Clue Film

    Student

    on

    March 27, 2024
    From Students, Narratives of Investigation, Games of Investigation
    Get a Clue: The Boundary of Narrative and Game Within the Clue Film

    A student post by Lia E

    Continue reading →: Get a Clue: The Boundary of Narrative and Game Within the Clue Film
  • Detective Genre Degradation in Clue’s Simulacra

    Student

    on

    March 23, 2024
    From Students, Narratives of Investigation, Games of Investigation
    Detective Genre Degradation in Clue’s Simulacra

    A student post by Sage A

    Continue reading →: Detective Genre Degradation in Clue’s Simulacra
  • Elsinore: Immersion Through Failure

    Student

    on

    February 20, 2024
    Digital Storytelling, From Students
    Elsinore: Immersion Through Failure

    A student post by Austin X

    Continue reading →: Elsinore: Immersion Through Failure
  • A Cruel Narrator’s Thesis: The Stanley Parable‘s Exploration of Choice in Games

    Student

    on

    February 19, 2024
    Digital Storytelling, From Students
    A Cruel Narrator’s Thesis: The Stanley Parable‘s Exploration of Choice in Games

    A student post by Chad B

    Continue reading →: A Cruel Narrator’s Thesis: The Stanley Parable‘s Exploration of Choice in Games
  • Unpacking Narratives: A Journey Through Time, Space, and Growth

    Student

    on

    February 12, 2024
    Digital Storytelling, From Students
    Unpacking Narratives: A Journey Through Time, Space, and Growth

    A student post by Lucy H

    Continue reading →: Unpacking Narratives: A Journey Through Time, Space, and Growth
  • It’s Just the End of the World: Feeling Helpless in Umurangi Generation (2020)

    Student

    on

    February 10, 2024
    Digital Storytelling, From Students
    It’s Just the End of the World: Feeling Helpless in Umurangi Generation (2020)

    A student post by Amanda C

    Continue reading →: It’s Just the End of the World: Feeling Helpless in Umurangi Generation (2020)
  • “Show me about your day”: An Exploration of Storytelling’s Golden Rule in The Infectious Madness of Doctor Dekker

    Student

    on

    February 6, 2024
    Digital Storytelling, From Students
    “Show me about your day”: An Exploration of Storytelling’s Golden Rule in The Infectious Madness of Doctor Dekker

    A student post by Josh N

    Continue reading →: “Show me about your day”: An Exploration of Storytelling’s Golden Rule in The Infectious Madness of Doctor Dekker
  • Galatea: To Kiss or Not To Kiss

    Student

    on

    February 4, 2024
    Digital Storytelling, From Students
    Galatea: To Kiss or Not To Kiss

    A student post by Berk E

    Continue reading →: Galatea: To Kiss or Not To Kiss
  • Disappearing Rain: How I Learned to Stop Worrying and Follow the Flow

    Student

    on

    January 31, 2024
    Digital Storytelling, From Students
    Disappearing Rain: How I Learned to Stop Worrying and Follow the Flow

    A student post by King D

    Continue reading →: Disappearing Rain: How I Learned to Stop Worrying and Follow the Flow
  • SHAPE UP!: Hostile Loop

    Ian Bryce Jones

    on

    January 28, 2024
    By Ian, Video Essays
    SHAPE UP!: Hostile Loop

    I’ve said it before, and I’ll say it again.

    Continue reading →: SHAPE UP!: Hostile Loop
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  • By Ian
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    • Critical Musings
    • Nonsense
    • Papers & Talks
    • Pedagogy & Lesson Plans
    • Resources
    • Video Essays
  • From Students
    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form

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