Skip to content

Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • Games of the Decade, 2007-2017: The Complete List

    Ian Bryce Jones

    on

    October 10, 2017
    By Ian, Critical Musings
    Games of the Decade, 2007-2017: The Complete List

    Alright, here they are. These are my fifty most highly-recommended games of the decade. It is, admittedly, an unusually demarcated decade, stretching from October 10, 2007 to October 10, 2017, as a way of celebrating the 10th anniversary of the release of Portal. Happy birthday, Portal. Enjoy the cake. Again, I make no claims that these fifty games are…

    Continue reading →: Games of the Decade, 2007-2017: The Complete List
  • Games of the Decade: Endings

    Ian Bryce Jones

    on

    October 9, 2017
    By Ian, Critical Musings
    Games of the Decade: Endings

    A week ago, I laid out that videogames typically have bad pacing. Did I also mention that videogames far too frequently to have bad endings, too? No? Well, they do. So often, in fact, that I can lay out five distinct schools of bad videogame endings. Below, I list out those five traps of videogame endings,…

    Continue reading →: Games of the Decade: Endings
  • Games of the Decade: Mood

    Ian Bryce Jones

    on

    October 8, 2017
    By Ian, Critical Musings

    I’ve already compiled a list of games that make me deliriously happy and agape with wonder. But not all art aims to create positive emotions such as these. Much to the continued consternation of aesthetic philosophers, human beings have been proven, time and time again, to also like art that makes them sad, that makes…

    Continue reading →: Games of the Decade: Mood
  • Games of the Decade: Delight

    Ian Bryce Jones

    on

    October 7, 2017
    By Ian, Critical Musings
    Games of the Decade: Delight

    A couple years back, I wrote a dissertation on Heidegger and videogames. This was, from the outset, a contradictory endeavor. Heidegger would not have liked videogames. Already in his lifetime, Heidegger did not like the cultural changes brought about by newly emerging digital technologies. “Cybernetics transforms language into an exchange of news,” he wrote in 1972,…

    Continue reading →: Games of the Decade: Delight
  • Games of the Decade: Intimacy

    Ian Bryce Jones

    on

    October 6, 2017
    By Ian, Critical Musings
    Games of the Decade: Intimacy

    The games in my “ambition” category all “aimed big.” They tried to simulate the daily lives of an entire community, or put the entire history of videogame storytelling in their satirical sights. This category can be seen as the reverse of that. If my “ambition” games were large in scope, these games are small. They are cozier,…

    Continue reading →: Games of the Decade: Intimacy
  • Games of the Decade: Sense of Place

    Ian Bryce Jones

    on

    October 5, 2017
    By Ian, Critical Musings
    Games of the Decade: Sense of Place

    I will shock no one by saying that videogames, like architecture, sculpture, or gardening, have the potential to be a richly spatial art form. It has been twenty years now since Janet Murray, after playing DOOM (id Software, 1993), reported that “the fluid navigation through the enormous three-dimensional spaces was rapturous in itself.”[i] It has been nearly as…

    Continue reading →: Games of the Decade: Sense of Place
  • Games of the Decade: Stakes

    Ian Bryce Jones

    on

    October 4, 2017
    By Ian, Critical Musings
    Games of the Decade: Stakes

    It has become a set of dual clichés: in videogames, you either save the princess, or you save the world. Those are the only sets of storytelling stakes offered. The only things that can imbue our actions with importance is to tie our success or failure to the fate of humankind, or the fate of a…

    Continue reading →: Games of the Decade: Stakes
  • Games of the Decade: Characters

    Ian Bryce Jones

    on

    October 3, 2017
    By Ian, Critical Musings
    Games of the Decade: Characters

    Falstaff. Miss Havisham. Anton Chigurh. Much like yesterday’s category, today’s sub-list is partially a lament that baseline competency in storytelling seemed so long unachievable in games. Defending games as a potential storytelling medium seemed like a silly project, as the games stories had opted to tell just simply weren’t very good. Good stories need good characters. Creating…

    Continue reading →: Games of the Decade: Characters
  • Games of the Decade: Pacing

    Ian Bryce Jones

    on

    October 2, 2017
    By Ian, Critical Musings

    The question of whether videogames should attempt to tell stories was all the vogue in game studies in the late 90s and early 2000s. You’re less likely to encounter the issue in academia today (unless said academics are writing think pieces at The Atlantic.) But it is still very much an ongoing debate in game development:…

    Continue reading →: Games of the Decade: Pacing
  • Games of the Decade: Ambition

    Ian Bryce Jones

    on

    October 1, 2017
    By Ian, Critical Musings
    Games of the Decade: Ambition

    It was important for me to immediately follow up my elegance sub-list with one on ambition. There’s a simple reason for this: these two are often incompatible. The games on here are among the most rough-hewn of all the games I’m listing. In terms of visuals and audio, I would have to admit that two of them…

    Continue reading →: Games of the Decade: Ambition
  • Games of the Decade: Elegance

    Ian Bryce Jones

    on

    September 30, 2017
    By Ian, Critical Musings
    Games of the Decade: Elegance

    Even those who would reject the idea that videogames are an “art form” could agree that games can exhibit certain traditional aesthetic values. One prominent one is elegance. If we look toward traditional, analogue games, it seems inarguable to me that Go is elegant, and that Chess is elegant. Over the course of centuries, the tumbler…

    Continue reading →: Games of the Decade: Elegance
  • Games of the Decade, 2007–2017

    Ian Bryce Jones

    on

    September 29, 2017
    By Ian, Critical Musings
    Games of the Decade, 2007–2017

    Wait … what? Who does that? Who makes a decade-long retrospective in a year ending in anything but a 9? And who publishes a retrospective in any month but December? Well, I do. And I have my reasons for it. Chief among these is that the true purpose of any “best of” list is to be wrong…

    Continue reading →: Games of the Decade, 2007–2017
  • Worlds Viewed: Spring Breakers

    Ian Bryce Jones

    on

    September 23, 2017
    By Ian, Critical Musings
    Worlds Viewed: Spring Breakers

    One of my long-standing dreams is to teach a class on cinema and the concept of world. It’s a topic that runs through the writings of numerous film theorists. (Possible readings would include Stanley Cavell, André Bazin, Annette Michelson, V. F. Perkins, Parker Tyler, Daniel Yacavone, and Jennifer Barker.) It is also, frankly, one that I have…

    Continue reading →: Worlds Viewed: Spring Breakers
  • 1-Year Anniversary of the Blog

    Ian Bryce Jones

    on

    September 17, 2017
    Announcements, By Ian
    1-Year Anniversary of the Blog

    I first established Intermittent Mechanism in 2015. At the time, I conceived of it purely as a blog for hosting my classes’ student projects. I have gradually added to it since then, beefing it up a bit every academic job market cycle. It wasn’t until September 17, 2016, though, that I posted my first lesson plan.…

    Continue reading →: 1-Year Anniversary of the Blog
  • Wow, I’m Old: Syndromes and a Century

    Ian Bryce Jones

    on

    September 16, 2017
    By Ian, Critical Musings
    Wow, I’m Old: Syndromes and a Century

    I no longer remember the exact date at which I first saw Syndromes and a Century (Apichatpong Weerasethakul, 2006). I do know that it was at a screening at the Boston Museum of Fine Arts, which screened all of the films made for the New Crowned Hope Festival sometime in the first week of September 2007.…

    Continue reading →: Wow, I’m Old: Syndromes and a Century
  • On Ones (and Zeroes): A Tribute to Hannah Frank

    Ian Bryce Jones

    on

    September 12, 2017
    Announcements, By Ian, Video Essays

    Today, the friends, family, and colleagues of Hannah Frank held a special Chicago memorial for her, hosted at the University of Chicago. I already wrote quite a bit about Hannah in the past two weeks, so for my presentation at this memorial I decided to do something different: a short found-footage celebration of Hannah’s audiovisual…

    Continue reading →: On Ones (and Zeroes): A Tribute to Hannah Frank
Previous Page Next Page
  • By Ian
    • Announcements
    • Critical Musings
    • Nonsense
    • Papers & Talks
    • Pedagogy & Lesson Plans
    • Resources
    • Video Essays
  • From Students
    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form
Loading Comments...

Notifications