Group project video essay, created by leader Alan Tan
Just a quick video on Obra Dinn and its relationship to rules
Group project video essay, created by leader Alan Tan
Just a quick video on Obra Dinn and its relationship to rules
Group project video essay, created by leader Haoru Wang
I used walkthroughs and Let’s Play footage in this video essay, because I haven’t upgrade my Laptop, and it won’t allow me to use iMovie to edit the video. I had to use iPad for editing, and here’s my reference list:
Group project video essay and summary blog post, created/written by co-leader Kellie Lu
Warning: contains spoilers.
Return of the Obra Dinn is a distillation of the mystery genre that manages to make a player a true detective while adding its own intimate flair. Unlike many detective games that give the player god-like powers or modes to highlight clues and select the correct choice from a pre-written plot, the player must investigate environments without hand-holding. And it does this well. Many players comment on the way that the game makes them feel empowered, and this is the key to which Obra Dinn revolutionizes the mystery game genre.
How does the game do this? Roger Caillois states that the pleasure of reading a mystery novel is “not that of listening to a story, but rather that of watching a “magic” trick which the magician immediately explains. The author has set everything up in advance. The story opens on a rigged set; we do not even see the main event, but only its disturbing consequences” (4).
Video lecture for week 7 of CMST 10100, “Introduction to Film Analysis.”
Co-group leader and resident anxiety machine Albert Aboaf
“The contradiction? Elementary.” I say, before submitting every possible piece of evidence from the court record in a pathetic attempt to convince Ace Attorney I’ve been paying attention.
The difference between the puzzle of a traditional detective story, and the puzzle of a game floating loosely in that genre, is fundamentally set around the question of the audience’s relationship to the method of solution; the clue. In the traditional form of the puzzling story, the primary work expected of the audience is in interpretation. This is of course, because the story medium doesn’t allow the reader to discover things on their own. You can never truly see the scene of the crime as Holmes does.
Group project video essay, created by leader Kevin Yan
Video lecture for week 6 of CMST 10100, “Introduction to Film Analysis.”
Group project summary, by leader Adayan Munsuarrieta
Minecraft (2009) is a sandbox survival game that was developed by Mojang and has evolved into a household staple across the United States. The initial premise of Minecraft is similar to that of the genesis of the robinsonade genre; the story of Robinson Crusoe in its survival and resource building mechanics. Robinsonade stories have existed for centuries which means their popularity and colonialist themes have stood the test of time. However, through its incorporation of multiplayer features and creative mode, Minecraft has had a split between being a robinsonade survival game and a creative outlet for people to construct their own worlds. Nearly eleven years since the release of Minecraft, how has it reproduced stereotypes within its genre and how has its new modes influenced the perception of the game?
Daniel Defoe’s novel, Robinson Crusoe, set the norm for many of its successors through its colonialist origins and themes such as survival, the exploitation of natural resources, and otherness. Throughout the novel, the protagonist is faced with numerous challenges from being taken hostage by Moroccan pirates to being shipwrecked on an island alone; his one goal remains the same: to survive and benefit himself. During his shipwreck, Crusoe made his own settlement and claimed ownership of the land and its resources like the diamond mine. He finds ways to not only survive on the island but also sees things through an industrial lens. Similarly, during his journey we see him make companions such as Xury and Friday and make enemies out of indigenous people he defines as cannibalistic monsters. Despite this distinction between ally and foe that Crusoe made, he devalues the lives of people of color as he makes Xury an indentured slave for ten years and reduces Friday to being his slave. Therefore, Daniel Defoe’s Robinson Crusoe creates a generic category that reproduces the colonialist experience.
Group presentation summary by Peter Forberg. This post will contain small spoilers for survival horror game The Forest.
The history of the Robinsonade is the history of shipwrecks: by boat, by plane, or by spacecraft, hapless travelers find themselves stranded on the shores, hidden beneath the canopies, or lost in the sands of some remote island or labyrinthian forest or sprawling desert. In this sense, The Forest (2013) begins much like any other transit disaster, sending the player crashing down into the trees of a mountain-lined peninsula with no other survivors—no other survivors except the player’s adolescent son, who is immediately pulled from the wreckage by a looming, naked mutant. And so, at the outset, The Forest announces that it is not merely a sandbox for enterprising colonizers, nor does it hide the fact that this brave new world is filled with dangerous mystery and lush with stories. Understanding that The Forest emerged during the survival-crafting game boom of the early 2010s, the developers needed a way to differentiate their game from the endless explore-mine-build games that followed Minecraft’s (2009) massive success. Thus, they took a different approach to the genre, with the director of the game Ben Falcone stating, “Our focus is much more on a survival horror experience, letting players experience being in the world of ‘The Hills Have Eyes’ or an 80’s Italian cannibal film” (Savage 2013). Seven years out of the initial alpha release, Falcone’s vision has been realized (with a sequel in the works), so what exactly does The Forest accomplish within this generic category; more specifically, how does it apply and subvert the tropes players will associate with popular survival games such as Minecraft or Terraria (2011)?
Video lecture for week 5, class 2 of CMST 10100, “Introduction to Film Analysis.”