
Ian here—
Consider this another addendum, this time to my previous post on teaching the concept of procedural representation. These are two more of my favorite case studies to use for that topic—ones that, however, fall outside the designation of “games about squares.” As with the games outlined in my previous post, I teach these via small group work, assigning students to first play these games, and then present to their classmates on them. For these presentations, I direct students to not simply say “this game is about x topic,” but instead say things like “when you do y in this game, z happens.” My aim is to get them to specifically lay out how rules shape player behavior, and provide consequences for that behavior, and how this combination of rules/behavior/consequence can make claims about the how the world works.
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