The Last Express Interactive Video Essay

Please use the link below to play in browser.

https://steelecitrone.itch.io/the-last-express-interactive-video-essay

The game works through point and click. Click on the following arrows and hands to navigate through the train. Click on me to listen to my analysis; I recommend staying in the room until I am done speaking. There may even be some hidden items to find along the way!

Attached below is the script for the video essay. I highly recommend playing the game first before looking at this, as it will spoil the experience.

And Then There Were None (and Inspired Media)

By Tara Makhija

And Then There Were None, arguably Agatha Christie’s most famous novel, has inspired an entire generation of books, movies, and video games. I read it for the first time as an assigned reading in middle school, and that book served as the gateway to Agatha Christie’s other works and an entire genre of mystery in my future. The story is well-known with much appeal for its suspense, which makes it a common required reading for students. That being said, regardless of whether the reader has engaged with the book in the past, they likely find the premise familiar. Especially if the reader has seen works like the movie adaptation of the popular board game “Clue”, they will recognize the following similarities, among other things:

  • A group of strangers having been invited to a remote mansion without easy means of egress
  • A host unknown to any of the strangers, who doesn’t show face immediately upon arrival
  • Evidence unveiled against each guest for committing a crime they had gotten away with
  • One by one murder of the guests, and the realization that one of them is the murderer

While the Clue movie served as a more comedic parody of And Then There Were None, the latter proved more sinister in tone through a more restricting sense of entrapment, a sense of “justice” associated with each murder, and a more ominous sense of inevitability. While the Clue movie kept guests trapped in the residence through locking the main mansion door and vicious guard dogs, a truly terrified guest likely would have chosen the dogs over a potential death, giving them the possibility to have broken window glass in attempts to escape. This option is not available in And Then There Were None, which takes place on a remote island that can only be left through a boat that did not arrive. Furthermore, the desire for murder in Clue stemmed primarily as a desire of preventing the guest from being blackmailed in the future. This is dissimilar to that of And Then There Were None, where murder came from Wargrave’s perverted desire for justice. This is an important distinction to note, as while blackmail is enough of a motive for a person to commit murder, justice is a motive that stems past the individual, and could be seen as of a broader scope. That sense of broader scope creates a sense of “right” and “wrong”, playing on the guilt of characters and leading to the next major difference between the two works, a sense of determinism in And Then There Were None.

From the start, Clue dispelled any notions of determinism within the movie. The characters were granted agency within their own lives, and the opportunity to kill either the butler or the blackmailer with weapons provided to them. While the blackmailer or butler may have had their own prepared plans for the events that would unfold, these plans relied on encouraging guests to act in a certain way, rather than committing any of the actions themselves. This created a sense of inconclusiveness in the movie, with even the planners unsure of how the night would unfold. This idea of uncertainty is further demonstrated through the movie format itself, which featured 3 alternate endings. In And Then There Were None however, there was a sense of inevitability from the first murder. This was created through a variety of motifs and events throughout the story: the missing figurines representing each death, the link between the murders and the children’s nursery rhyme, and more generally, a sense that each murder was committed “for the greater good”, and that the actions each character had committed in the past had already condemned them to their fate. To reiterate, while characters in both And Then There Were None and Clue had committed some sort of heinous act in the past, they were only murdered for such acts in And Then There Were None, whereas in Clue they were murdered more for the current threat they portrayed (due to blackmail, etc). This all worked to create the sense of inevitability that led to the final death–not a murder but a suicide, with the last victim only being provided the means to kill themself. Instead of being killed, they chose to kill themself for a sense of poetic closure linked to the idea that from the beginning, they were already dead. That idea is likely part of the reason why the novel is so successful. The reader finds themself unsure of not only who the murderer is but if they’ll be caught in time, instead of assuming that good will always win in the end. The sense of uncertainty And Then There Were None cultivates adds to the suspense, which is only amplified with the murderer’s prioritization of justice over his own life. As such, while many pieces of media find themselves inspired by And Then There Were None or strive to achieve that level of acclaim, Christie’s creation of senses of entrapment, justice, and inevitability make the novel difficult to replicate.

Exploring Justice in “And Then There Were None” through Wargrave’s Perspective: A Comparative Analysis Between Novel vs. Film

Exploring Agatha Christie’s novel And Then There Were None has been an eye-opening experience for me as I was only aware of the mini-TV series on Amazon Prime. It was so satisfying to me that the title resonated well with the novel’s plot. Although I wasn’t able to figure out the right person at the end, it is possible for other readers to reasonably deduct the true mastermind as the book involves some concept of “fair play” as Christie presents a series of clues, both subtle and overt, and also is transparent with the information given to the readers.

After reading its content, I also decided to watch portions of each of the adapted mini-episodes, and it was interesting to see several differences, visually and narratively. For instance, in Lifetime’s miniseries, each of the ten characters’ crimes are portrayed differently, with much more explicit violence and brutality. For example, the general directly kills Richmond by shooting him in the back and Philip Lombard killing the East African men for personal greed instead of abandoning them with no resources. Unlike Christie’s characters, who somewhat maintain a sense of detachment from knowing that they could truly be a murderer, I felt as though these characters are depicted as more aware of their guilt, with the crimes being showcased more brutally.

As I reflected on the visual and narrative disparities between the two separate mediums, one theme that really stood out to me in the novel rather than in the series was the portrayal of justice through the progression of the murder plot. 

As the narrative unfolds, a group of eight strangers are lured to the remote ‘Indian Island’ under various pretexts. Upon arrival, they are accused of past crimes that have gone unpunished. This theme of justice and guilt, a central element in both the novel and the miniseries, fuels the tension and paranoia among the characters as they confront their dark pasts. Each murder, executed in accordance with the nursery rhyme ‘Ten Little Soldiers,’ serves as a stark reminder of the repercussions of their actions. In the end, all the characters meet their fate, victims of a meticulously crafted plot orchestrated by (spoilers) Judge Wargrave, a chilling embodiment of justice, albeit in a twisted and merciless form. 

Wargrave’s character in the novel raises questions about whether he serves as a protagonist pursuing “justice” or the main antagonist due to his skillful murders, even of himself. He is deeply committed to avenging those he believes have evaded punishment, even if it means carrying out the killings personally. His manuscript found in a bottle reflects this inner conflict, where he acknowledges his desire for murder but is restrained by his sense of justice as he writes, “Yes, I wanted to kill. But-incongruous as it may seem to some– I was restrained and hampered by my innate sense of justice. The innocence must not suffer” (Christie 351-352). Thus, the novel effectively explores Wargrave’s internal struggle, providing insight into his reasoning for the killings as he wanted to give back karma to those who were “unreachable” by the civic law.

Additionally, the novel presents each character’s supposed guilt. Here are some examples:

  • Vera Claythorn’s indirect responsibility for a child’s drowning
  • Philip Lombard’s involvement in the deaths of East-African tribesmen by not providing resources (food & water)
  • Edward Armstrong’s fatal mistake while operating under the influence of alcohol
  • Emily Brent’s role in her servant’s suicide
  • William Blore’s false testimonies leading to wrongful conviction

Considering the characters’ actions and guilt, it’s intriguing to question why Wargrave targets certain individuals in a specific order. For instance, Blore’s involvement in the death of an innocent man may be seen as indirect, as he sent him to prison, where he died. Lombard’s actions, while callous, may not have directly caused harm. Similarly, Brent’s decision to cast out her servant may not have directly led to her suicide. Nonetheless, Christie does an amazing job explaining the devious sequence of murders in the novel in specific detail as she writes through Wargrave’s perspective, “There were, I considered, amongst my guests, varying degrees of guilt. Those whose guilt was the lightest should, I decided, pass out first, and not suffer the prolonged mental strain and fear that the more cold-blooded offenders were to suffer” (Christie 354). We can see how Wargrave even kills himself around the middle of the death sequence, implying that his actions of performing this whole killing spree incorporate a mix of justice and guilt, which I think is a really fascinating detail. The novel ends with nobody knowing about Wargrave’s true identity as the mastermind behind this scene. 

The mini-series takes a different approach to the sequence of killings, which I found confusing. It’s unclear why the directors chose to have Wargrave reveal himself to Vera at the end and then commit suicide. This choice diminishes the power of the ultimate mastermind, Wargrave, as it’s questionable why he would reveal himself to someone he knows will die rather than showcase the manuscript in a more cinematic way. Does this decision provoke a sense of justice and order, aligning with Wargrave’s intentions in the novel? Additionally, it’s strange that Wargrave is the last person to survive and then commits suicide after his plan succeeds. This scene doesn’t clearly justify why he is the last person alive. Did the directors intentionally keep him last because he sees himself as the most “cold-blooded,” as Christie suggested? If so, this reasoning is dubious since he attempts to serve “justice” against all the other individuals who couldn’t make it to trial. Thus, I believe that Christie’s novel does a much better job of capturing a smoother and thought-out narrative when explaining the murder plot to the audience. 

Overall, Agatha Christie’s And Then There Were None elevates the mystery genre by transcending its conventions. The novel expertly intertwines the suspense of a locked-room mystery with the psychological depth of a thriller, delving into how the concept of justice really works in a nuanced manner that captivates and unnerves the reader. Rather than checking out the film, I highly recommend reading the novel first, as it has a much better chronicle to follow!

Author: Daniel Myung
Sources used: “And Then There Were None.pdf – Perpustakaan UNP”

And Then There Were None – Jacob Wilson

I enjoyed Agatha Christie’s And Then There Were None. Overall, I would consider it a well-balanced and well-paced mystery story that has stood the test of time. It is one that is both complex and solvable, and I think Christie gives enough information for the story to be comprehensible but not so much that it also becomes too easy.

For the sake of honesty, I must admit that I, for a rather silly reason, suspected that either Emily Brent or Vera Claythorne would be U.N. Owen. Probably the most famous song from the Touhou series of games is titled “U.N. Owen was Her?” This refers to a mysterious character within the game itself, though, and not someone from the book. I was convinced until the manuscript document that the culprit may have been either of them, especially when considering the fact that Vera survived till the end. I was thus surprised to find that Lawrence Wargrave was the culprit and pleasantly surprised too that I had not been spoiled by the song.

The fact that this revelation did not irritate me is a testament to the solid construction of the book – in other words, it employs “fair play” as we have discussed. After all, you’re more likely to be okay with losing a game if you were beaten “honorably” without cheap tricks or cheating. It seems fair enough that one of the ten main characters is the culprit, as having a secret hideout like some of characters suspected would be too obvious and anyone commuting to and from the island would likely be spotted eventually given the increasingly irregular sleep schedules of the characters and the increasing amount that they search the island.

In terms of motive and opportunity, it also makes sense that Wargrave would be U.N. Owen. If we take, for example, the characters of Emily Brent and Vera Claythorne, it becomes much easier to exonerate them when you consider these two factors in retrospect and while you read. As much as one might want to suspect the most seemingly innocent character (especially if you do not expect “fair play”), there isn’t much to suggest that she had much of a motive to kill everyone or that she would have the means to attain knowledge of everyone else’s crimes. Emily Brent is more easily suspected, as her age and predisposition towards divine justice (let us remember that killing in the name of God is not a novel notion) would give her the time/experience and perhaps some reason to investigate others’ crimes, but she pales in comparison to Wargrave, who is shown near the end of section 3 of chapter 5 to enjoy the drama of a good case and to have enjoyed indirectly killing Seton. This combined with his very direct access to the legal system would make it relatively easy for him to know of everyone else’s crimes whether through hearsay, witnessing trials, or looking through the right documents. His authoritative attitude throughout the story is described as coming from him having been in a position of legal authority for much of his life, but it makes even more sense considering that he is also the orchestrator of its events. He is also, as multiple of our readings on fair play have noted, a well-described character who is introduced early on in the story. I will admit, though, that I did not quite grasp how it is that Armstrong and Wargrave were cooperating to fake Wargrave’s death without my knowledge – it makes some sense, but I can’t say I saw any evidence of the fact .Perhaps I glossed over a crucial passage, but alas.

But it’s not necessarily so subtle to anyone who’s not yet finished the book, as Christie does not lay out clues on a silver platter. If there is a platter, though, red herrings are certainly on the menu, as each character, even Vera, is depicted as contemptible enough to potentially be U.N. Owen. The characters are one of the key strengths of the book in that they are distinct enough to be entertaining and distinct enough that one may process their traits and actions individually when considering who might be U.N. Owen. This fact is used in an interesting way in the instances when all of the characters’ thoughts are revealed at once, one of these being the start of chapter 13. After Christie writes, “And by now the thoughts that rain through their brains were abnormal, feverish, diseased…,” she does not outright say who is who when listing these thoughts. This encourages readers to infer who is thinking what using their knowledge of the characters and present circumstances, turning a moment that would otherwise be mere exposition into an interactive mini-game. The varied experiences readers will face may lead them down the entirely wrong path of reasoning, the right one, or perhaps in a path that lies or bends between these two extremes.

To put it quite shortly, Christie cooked. This is a book that is good fun not only for new readers but has enough depth and entertainment that it may be re-read, and a mystery story that can be re-read must indeed be a good one if it does not rely on the element of surprise alone to entertain you.

And Then There Were None – Arush Guliani

And Then There Were None by Agatha Christie is regarded by many as the single greatest murder mystery of all time. And this is for good reason — it is an impressive feat to create a murder mystery with ten consecutive murders without the perpetrator becoming obvious, and without the story becoming boring or repetitive. It is especially impressive to also have these murders follow the events of the famous Frank Green poem. And to this end, Christe does a fantastic job. Each murder has a sense of uniqueness, and follows the poem quite closely, but not so closely that the upcoming murders are made obvious by the poem’s contents. From the first couple murders being simple poison, to the brutal murder of Mr. Rogers while chopping wood, to the epic scene of Vera snatching a revolver from Lombard, the novel keeps changing the methods and situations that guide these murders. The murders are also set up in a way where they become increasingly elaborate to combat the increasing precaution of the guests of Soldier Island. Overall, the situations set up by Christie are cohesive with the narrative and stay interesting through their developments.

What makes this story especially interesting to me isn’t just the complexity and cohesiveness of the murder mystery, but rather the human element of the story which Christie develops extremely well. Christie develops characters to have very distinctive personalities, and this distinctness is especially highlighted by the stress of the situation they are put in. Vera’s guilt and lack of self-confidence guides her passive approach to the unfolding events. She tends to follow the lead of others and as such misses opportunities to improve her situation. Brent’s self-righteousness stops her from collaborating with the rest of the people on the island, and this leads her to isolate from the rest of the group, and in a way this contributes to her eventual murder. These sorts of psychological flaws are brought to the forefront of each character through the events of the story, and present an ongoing drama of personalities which greatly complements the murder mystery unfolding.

An important thing to note in regards to character psychologies is how they strategize when the situation becomes dire. As per Wargrave’s command, they let everyone be a suspect, and this leads them to spend excessive amounts of time simply observing rather than taking any more drastic preventative action. Although character inaction would typically be a point of frustration while reading a novel, this wasn’t the case for me reading And Then There Were None. I felt like the characters not taking drastic action to improve their situation was in line with their personalities, and in line with their situation. These characters had such drastically different personalities and approaches to the situation at hand that it makes sense that they wouldn’t be able to reach consensus and try and execute a more complete plan to address the murderer. The situation was also developed in a way such that the characters genuinely were forced into inaction. They were left on an island with no way out, and since the murderer was amongst them yet unknown, many possible approaches to address the situation were ruled out. Because of these strategic decisions by Christie both in regards to the situation she manufactured and the characters she wrote, the reader was able to simply observe these murders unfold completely organically, without feeling dissatisfied by the characters’ choices.

The next major topic to discuss in regards to Christie’s development of the murder mystery is the actual mystery and its solution. Reading through the ten murders, there really was next to no clear indication of any one person being a murderer. While this is fantastic, there were also not many clues placed which led to the solution of the puzzle. Tracing the murder back to Wargrave required the reader to pick up on the symbol of Cain at Wargrave’s death, to recognize him as the only person not responsible for a murder prior to the events of the novel, or to pick up on the death of Armstrong being by virtue of  being swallowed by a red herring. These clues are minute and thus difficult to pick up on, and also are not sufficient evidence to link the murders to Wargrave. This combination essentially makes it impossible to determine the murderer without reading Wargrave’s confession. This is entirely intentional, since the murder mystery is supposed to be extremely difficult to the point of being unsolvable. However, the lack of relevant and damning clues for the reader make them less active as a participant in the novel. There is not much for the reader to solve, and so they mainly participate passively, simply watching the events unfold rather than being to predict or solve them in some capacity. Although unsatisfying, this decision by Christie to make the mystery impossible to follow makes sense. This is because she wants the reader of the novel to be put in the same situation as the characters trapped on Soldier Island. Being entirely powerless as the murders unfold, with no clues which could link back to the killer is the exact position which the characters are in, and so it makes sense that Christie would want the experience of the reader to mirror this. The character inaction we discussed previously exactly aligns with the reader’s inaction. 

On the note of solving the murder, I do think the letter from Wargrave in the bottle on the sea is a fantastic touch at the end of the novel. This letter, although only a few pages long, is an incredible dive into the mind of Wargrave, and paints him as a sort of deranged man with a twisted sense of justice. The things we learn about him align with what we had already known about him — specifically, his psychopathic righteousness aligns with his character as a Justice, and as the person who took charge of decision making on the island. His character views himself as an artist of justice, and this makes sense given the elaborate plans he devised, and given the letter he threw into the ocean — he couldn’t bear his effort and work being lost, and he had to confess somewhere. His character is definitely deranged, but is very interesting, and this letter does a great job of retroactively shaping the story which the reader has just finished. Overall, after reading, I understand the reputation of And Then There Were None as one of the greatest mystery novels of all time. The story told is incredibly complex and interesting, and the characters are very distinct and consistent. Watching the psychologies of the characters as they were left in a helpless situation was even more interesting than the murder mystery itself, and was definitely the highlight of the novel. I found it dissatisfying that the mystery was essentially impossible to solve for the reader, but I understand Christie’s motivation for this. The letter from Wargrave also makes for a unique final part of the novel, retroactively explaining the events of the play and defining Wargrave’s character as something deranged yet extremely fascinating.

And Then There were None

By Alex Ding

Among Agatha Christie’s works, I believe that “And Then There Were None” stands out as a masterpiece of suspense and psychological intrigue. As I first started reading, I was familiarly introduced to the set-up of the classic mystery story, as Christie introduces the reader to each of the characters (suspects) individually. These first few chapters might serve a purpose in solving the murder cases to follow, however, I found it more enjoyable personally if it served a purpose in expanding the lore of the story’s world and left the mystery-solving to Christie. 

The set-up to “And Then There Were None” is a very interesting premise: ten strangers, each with a dark secret to hide, are lured to a remote island under various pretexts. As all ten strangers gather into a Mr. Un Owen’s house on his island, they soon realize that they have been brought together under various circumstances that were not foregoing with what they expected. With no way to escape and no one to trust, they find themselves trapped in a deadly game of cat and mouse. What makes this mystery especially interesting is that everyone is immediately a suspect: although the reader might suspect everyone from their experiences in previous mystery novels, what is new is that everyone in the story suspects each other as well, creating an environment of suspicion that is evident from the first few chapters onwards.

The mystery deepens as the guests begin to die, one by one, in accordance with a chilling nursery rhyme displayed prominently in the mansion. With each death, tensions rise, suspicions mount, and alliances shift as everyone becomes a potential suspect. Yet, amidst the paranoia and fear, the true identity of the killer remains shrouded in secrecy. One of the most remarkable aspects of “And Then There Were None” is Christie’s ability to create a sense of claustrophobia and isolation, despite the vastness of the island setting. Christie creates a closed world inside the island that the ten guests are in and crafts a mystery narrative that works well with the setup that she has created. She transports readers to a world where danger lurks around every corner and trust is a scarce commodity. As the characters grapple with their own fears and insecurities, readers are drawn deeper, unable to put down the book until the mystery is revealed.

Central to the novel’s appeal is its cast of diverse and enigmatic characters, each with their own hidden agendas and murky pasts. From the aloof Dr. Armstrong to the stern Judge Wargrave, Christie populates her narrative with a colorful array of personalities, each person is concealing secrets that reveal more and more about who potentially is the murderer. As tensions rise and suspicions mount, the true nature of these characters is gradually revealed, adding layers of complexity to an already intricate plot.

“And Then There Were None” also explores deeper themes of guilt, justice, and the nature of evil. Each character is forced to confront their own past misdeeds as they grapple with the consequences of their actions. Through their interactions and inner turmoil, Christie paints a complex portrait of human nature, where the line between right and wrong becomes increasingly blurred. We are unaware if Vera is committing an “evil” act when she shoots Lombard, as it is entirely possible that she is killing the murderer or that she is the murderer herself.

What sets “And Then There Were None” apart from other mystery novels is Christie’s meticulous attention to detail and her ability to subvert expectations. Just when readers think they have unraveled the mystery, Christie deftly introduces new twists and turns, keeping them guessing until the very end. It is entirely possible for the reader to solve the case before the murderer was revealed, and I do believe that she writes in “fair play”, it is only through deduction and very close reading that this happens.

As the narrative hurtles towards its electrifying conclusion, Christie masterfully ties together the myriad threads of the mystery, revealing the true nature of the killer and the motivations behind their actions. One potential criticism that I might have about the book is the ending, where I felt that the reveal was unsatisfactory and done too soon after the murders happened.  Another potental criticism is that some of the characters die too early in the story and their character arcs are not fully fleshed out. I believe that if Christie made the book 50 pages longer, it should be used in the beginning to more in depth write about the characters who die earlier.

In the end, “And Then There Were None” stands as a testament to Agatha Christie’s unparalleled skill as a storyteller of mystery novels. While reading “And Then There Were None” I was engaged in the story and just reading it for the enjoyment of trying to find out the mystery and knowing more about the characters. Her juxtaposition of the actual murder mysteries with the depth of the characters that she writes is excellent and is one of the reasons her books sell so well in my opinion.

Her Story and the Creation of Narrative

Written by Hunter Kuhlemeier

My Her Story Experience

Going into Her Story, I had no idea what to expect beyond the fact that it was an interactive film game. My fellow co-players and I were faced with a mock computer screen, complete with a video-viewing program that had “murder” typed into the search bar and several clips pulled up as a result. We began by investigating the desktop, revealing a “ReadMe” file that told us how to proceed in the game: by typing keywords into the program search-bar which would then reveal to us more clips with the eventual goal of piecing together the full story of what happened. Viewing the initial clips we discovered that the story of the game revolved around a man who had been murdered, and that the woman in each of the clips was his wife. What followed was a long and, at times, frustrating and confusing journey of trying anything we thought could possibly be relevant in order to reveal the full scope of what went down.

At first, the story felt very simple. We learned more about how the couple met, the details of their wedding, their struggles with a miscarriage and infertility, and the state of their relationship. Additionally, we uncovered details of the case such as the evidence found around the body (a broken watch and a shard of glass for example), the wife’s alibi, and the process that the police went through from the time he went missing to the day the body was discovered to weeks later as they continued their questioning. As we were discovering stuff that felt useful, we also began to uncover scenes that left us confused and uncertain. These included scenes of the wife (Hannah) singing a dark song about a sister being killed and her telling the story of Rapunzel and her childhood obsession with fairytales. 

Rather suddenly, we discovered clips where she was no longer referred to as Hannah, but rather as Eve. This was when the real confusion set in. Had we mixed up the names somehow? Was this a multiple-personality situation? Twins? Doppelgangers? An elaborate act to clear her name? We dug deeper and deeper for answers, eventually revealing the (questionable) truth, that Hannah and Eve were twins who had been separated at birth, who reunited in their youth and began to live life as a single person. That was until they met Simon, the now deceased husband. Hannah got pregnant and in her love forbade Eve from being overly romantic or sexual with Simon- driving the two to live apart as they could no longer continue their ruse. Unbeknownst to Hannah, however, Simon met Eve in a bar and began an affair with her, which eventually led to pregnancy. Hannah and Eve reunited, deciding to tell Simon about their story, but upon the introduction Hannah realized that they not only knew each other, but that Simon was the father of Eve’s unborn child. Thus began the night that eventually led to Simon’s death at Hannah’s hand. 

Is Her Story a “Narrative of Investigation?”

Whether or not Her Story is a narrative of investigation is a complicated question. To one degree or another, we, the players, were engaging in the act of investigation, however the narrative within the game was not really a narrative of investigation. Yes, it was a crime story, but there was no detective (or equivalent) discovering new clues or unraveling mistruths. In fact, we were told from the beginning that the crime had already been solved, but that for whatever reason we were going through the old video evidence. If we accept the premise that the story within the game is not one of investigation, then that begs the question as to whether or not the players doing all of the investigating makes it a “narrative of investigation.” As previously mentioned, we were certainly doing a level of investigating while playing the game. We were listening intently to the clips to try and notice potential words or phrases that could be helpful in finding more, and constantly theorizing about what had happened and trying to piece it together before it was revealed to us. However, I would argue that this process was rather shallow. Generally, other than a few clips we struggled to discover towards the end, it felt pretty clear what we needed to be searched for. If a new name was mentioned, it was probably wise to give it a search, doubly so for pieces of evidence.

We did get the classic mystery experience of throwing out theories and trying to figure out if they were true, such as the nature of Hannah and Eve and who truly killed Simon. One could fairly argue that this makes it a narrative of investigation, that you, the player, create the narrative. However, I half-disagree. The reason it is only half is because there is an aspect of an investigative narrative within the game itself, which is that you are playing as Eve’s daughter who is trying to discover the truth of her mother’s past. That being said, there is essentially no indication of this until you get to the end of the game. There are moments where you see flashes of the daughter reflected in the computer screen, but these are never explained. There is no chance to embody the character in this experience, you are disconnected from what is happening within the game and therefore there is little emotional weight and no sign of this narrative existing until it is revealed. This is not a situation like in analog roleplaying games, where the game facilitates a player-made narrative; instead it just clumsily tries to add one in at the of the game to give some reason behind why you’ve been doing all of this work in the first place.

Ultimately, I don’t believe that Her Story is a narrative of investigation, or at least not a good one (which is not to say that it is a bad game) Yes, there are elements, but in the end it is more of a puzzling database than an actual narrative experience. Yes, the players could create a narrative of their own, but the game doesn’t facilitate this in any way, instead it just plops you in front of a computer with no reference as to what is truly going on and tries to tack something on at the very end to no satisfaction.

Hypothesis Testing in Her Story

In David Bordell’s book “Narration in the Fiction Film,” he makes the claim that the role of viewers of films is to perceive what is happening on screen and make inferences and hypotheses based on that perception. As more information is revealed, they should be refining their inferences and constantly testing their hypotheses using the new information. In detective stories, readers are pushed to continue reading in order to reach that next bit of crucial information which either supports or conflicts with theories that have been formed so far. This loop of hypothesis, testing it against new information, and then reforming and adjusting theories is what keeps readers engaged in the uncovering of new information. Her Story brings this loop to the spotlight by giving its players freedom to decide what kind of information they want to attempt to uncover in order to develop their hypotheses in whichever direction they choose. 

When you begin playing Her Story, you are greeted with the sight of an old computer screen. Your attention will be drawn to the main window where you can see a search bar where the word “MURDER” has been typed and 4 videos beneath that. Readme files on the desktop will also give a narrative introduction, instructions on how the database works and how to interact with it. The main gameplay involves searching for videos from the database and then watching the videos showing the interrogation of an initially unknown woman in which her dialogue contains the search term. These first videos set the stakes and can introduce countless different questions for players to try to answer. Being given the name of the murder victim, players might think to search “SIMON,” hoping for more information about who he was or what happened to him. The woman alludes to some event that happened in February, so maybe “FEBRUARY” could lead to hearing about that anecdote. Our group wanted to figure out who this woman was, so we searched for “NAME” and quickly found an early video where she introduces herself as Hannah. And there are countless other words that people can be led to search for from this starting point. “INNOCENT,” “GUILTY,” “WEAPON,” “DEATH,” or “BODY” could all be reasonable starting points to give a few examples.

At this point, players won’t have very much information to go off of to make hypotheses, but they will have plenty of questions to ask, and with every video they watch, they are likely to come up with even more. To give some examples, starting with “SIMON” as your search term will give players information about some of Simon’s friends, things that he owns, places where he would go, his marriage with Hannah, and the circumstances of his death. Depending on what the player is interested in learning about, they can choose which of these threads to follow next by choosing an appropriate search term.

The ability to search for any keyword means that they players are always free to decide where to aim their information gathering, and the nature of the database means that they are likely to continue to discover new threads that they can pursue. Some players may choose to focus initially on understanding the relationship between Hannah and Simon, while others follow the stories that Hannah tells about her childhood, while others still will want to learn about Simon’s friends and parents. And at any point, they can drop what they’re focusing on to jump to a different search term or revisit one that they considered earlier.

This system makes the otherwise passive activity of listening to these interviews into an active experience. Unlike a movie which will inevitably progress to its conclusion, the only way to discover new information about the case is for the player to pick out potential search terms from what they have learned so far, or from the connections they have made. While narratively these interviews have already happened, the experience to the player feels like they are able to ask questions using the search terms and get answers in their own form of interrogation.

Once the player has acquired enough information about the characters and a general timeline of events, they will begin to realize that they are missing key bits of information that would close gaps in their knowledge. At this point, rather than searching for new threads to follow, it becomes more useful to find ways to answer specific questions you have. This is especially true in cases where you have found multiple clips that are from the same day, but with an unknown stretch of time in between them. It is often the case that the clips which are from that missing time period will give further context that you need to understand the ones around it, but the challenge becomes figuring out what search terms will lead you to the missing clips.

The tactic that my group employed was to focus on what information was missing from the story we had so far and to hypothesize what possible information could be true that would fill in these gaps. From there, we could take words that would be associated with one of our hypotheses and use them as search terms. If no clips came up, then it was likely that this hypothesis was incorrect, and we could move onto testing the next one. To give an example, at one point in the game we began to suspect that Hannah was not the only person we were seeing speak in the video clips. We thought that there was either a case of split personality, or that Hannah had a sister who was pretending to be her. In order to test these theories, we tried search terms like “SISTER,” “TWIN,” and “IDENTITY,” which led us to discovering the character Eve and continue putting together the story.

Again, the freedom that players have in entering their own search terms means that they have the tools to try to test any theories they might have. While a more linear story limits the possible number of hypotheses that characters have time to speculate on and investigate, the open-endedness of Her Story means that any number of theories can be considered and tested.

By Alex Duarte

The Documents in The Case

By: Dylan Hernandez

When I first started reading “Documents in the Case”, I thought it was going to be some suboptimal investigation story, but it was rather unique and intriguing. I found pleasure in reading investigation stories growing up and knew I was in for a treat with this one especially since it was so different. I enjoyed being able to feel like I was helping solve the case because of the little hints and clues.  It reminded me of a video game we played called “A Hand with Many Fingers”, where you get so many clues and don’t necessarily understand what you’re supposed to do with them. I honestly put them pretty close as it feels like it’s left up to interpretation. The game ends when you find the final clue, but you still don’t know who did it. This feels sort of the same, where I began questioning if we were even looking for a killer or looking for a long lost kid.

The setup with the plot is interesting because it isn’t your normal backstory of characters, rather information detailing situations or events in chronological order. We start off with learning about the death of Sir William Beauvoir, Bart., which is how every mystery should begin by showing what we are trying to solve. There were many parts about the backstory that made sense, but still some small details you needed to follow in order to keep up.They decided to keep the central mystery at the heart of the story in order to captivate the reader’s attention. Not letting us know what information on either of the characters was true or not. It’s not like you can believe everything you read especially if it’s coming from a letter or mysterious telegram. Which makes sense considering this involved relationships, motivations and conflicts.

I believe one thing that stuck out to me was the author’s ability to pull together multiple narratives in order to show a rich sense of interconnected lives. We see letters, telegrams, pictures, and other documents that are unfolding pieces of drama right in front of us, but are also invited to interpret this puzzle alongside the characters. What I found so compelling was the amount of detail put into the investigation. As I did feel lost keeping up with it over time, I felt like there was great detail in hints and clues. I think this was a reading that someone could easily stumble over clues, so it’s important to go back if anything ever gets confusing.

I do have a couple pieces of criticism towards this piece. One being the lack of depth in certain characters. For example, it’s not that we are necessarily introduced to every single person you see but it feels like we have some with little to know knowledge of who they are. Meaning, even if you thought they could play a part in the story, it is likely that they didn’t. I think that’s what can throw you off in an instant with these types of stories.

Additionally, I think the reading being mostly in the form of letters is interesting but somewhat off putting. Maybe it’s not that popular of an opinion but I wasn’t a fan of it. I believe the author wanted to add a layer of intrigue and even allow for multiple interpretations. I thought it was creating a larger distance between myself and the characters. Also some of the advertisements, newspaper accounts and personal correspondence give some relevant information to solving this case but others don’t give much. And when you think about that, it could be information to throw you off, but it could also have some meaning that you really need to think about.

However, I do see some shared similarities with the criticisms I have made in a way where they do contribute to the reading. With the letter format, I believe the author used this in a way to explore alternative storytelling approaches in order to keep the reader engaged. There is so much background, some not needed, but so much that is well connected to major characters. Not every letter is the same though, as they have been talking about a character or a certain situation going on. I do still believe each one of them holds some sort of purpose whether you take anything from them or not.

In conclusion, Matthews and Bunner end the story with a peculiar poem. I thought the conclusion of the story was almost left up to interpretation on what could happen next. The plot unfolded throughout the entire reading like any other mystery novel. To me, it seemed like a satisfying conclusion that was able to tie everything together. However, I did think that it left room for reflection. It seems to be describing an eerie haunting in the forest. The documents before are believed to be providing context or hinting at the connection between the poem and the story. Almost making you think that she is identifying herself as a victim of love. I’m not sure if it means choosing a side, dead or alive, but I think it’s pretty convincing that she’s dead. It makes me think, when the forest is sleeping, creatures are still roaming in the night. It makes me think of something scary, like you’re never alone or someone is watching you.