by Julian Spencer
I don’t think there’s any genre that’s as hard to pull off as horror. The percentage of horror films, games, and books which are critically acclaimed (or, for that matter, even well reviewed) is uncharacteristically low. It’s not that these works have an issue with actually scaring the viewer; even the most experienced filmgoers can’t help but feel an adrenaline rush when a monster suddenly appears with an obnoxiously loud sound. Rather, it’s the fact that not all types of fear are enjoyable. When the shock of a jumpscare dies away, we’re left feeling like the subjects of a middle school “gotcha” prank, more frustrated than interested.
The distinction is in creating a horror which is enjoyable — one which inspires dread, doubt, and uneasiness — rather than immediate fear. This is exactly what the Alien franchise does so well. Recently, I dedicated a weekend to the original 1979 film and the tangentially based 2015 game Alien: Isolation. On a surface level, the two mediums are remarkably similar; as I explored the Nostromo, I was continuously stunned by the accuracy with which everything from the doors to the weapons to, of course, the alien, were recreated. On a surface level, they are practically indistinguishable. Though it was wonderful to relive these aspects of the movie, what brings me here today is how well the unique sentiment of the original picture is captured in the game.
Continue reading →