by Daniel Stein
Minecraft is a lot of things. Its best description is an open-world sandbox survival game first published by Mojang in alpha version 1.0 in 2010. Although the type of game can be narrowed down in this way, approaching the particular genre of story Minecraft provides is a bit more difficult. In the original (and most well-known) game mode, “Survival Mode,” The player spawns into a randomly generated world of colorful blocks representing the materials that the world is constructed out of. The player can immediately begin exploring and collecting resources to craft tools and to build structures within this natural world. Throughout a single playthrough in Alpha 1.1 the player can traverse plains, hills, mountains, rivers, oceans, and caves. The only things the player will never find in this world is a hint of an existing story.
Although each world of Minecraft is essentially infinite as they generate new biomes as the player explores farther from spawn, the Alpha version was completely devoid of generated structures. The player can travel as far as they desire, but they will never encounter any objects, terrains, or structures hinting at a sign of “civilization” nor will they find any type of story or objective to follow. The world is open for exploration and change driven solely by the player. In this way, the world exists for the player to do with it whatever they wish to do. The state of Minecraft remained relatively static for over a year, except for the addition of The Nether, an alternate realm only accessible by constructing a portal. The Nether also lacked structures, goals, and story elements, but it provided several new materials to be acquired, opening the door for new possibilities for the player to build.
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