Friday the 13th: The Game

by Alan Countess

Asymmetric Gaming Structure

Asymmetric game structure can take many forms. At its core, it involves giving players different abilities or rules, and often involves a different set of objectives that pits players against each other. Games like Overwatch and League of Legends are popular examples of games that revolve around characters with different abilities. These characters fit into specific roles and as a game is optimized at a high level, there becomes a standard ratio of roles present on each team. Outside of these examples where players have the same objective (destroy enemy team, capture a zone, destroy a base), asymmetric gaming can also give players on opposing sides distinct objectives. For instance, search and destroy is a common game mode in many first person shooters. In this setting, characters often have the same tools and abilities, but the game creates asymmetry through goals. One team must plant a bomb or destroy the other team while the other team must prevent the bomb from being planted, or diffuse it once it is planted. This structure forces players to act with unique strategies based on which side they are on. 

Even outside of video games, asymmetric structure is often used to generate excitement. Games like mafia and werewolf are very popular group games, and in the board game realm, games like Betrayal at House on the Hill, Pandemic, and Scythe rely on asymmetries between players to create unique playing experience and various clashing strategies. Clearly there is something exciting about this type of game structure. With the recent rise in popularity of Among Us, we have seen how a simple game can capitalize off of the asymmetric structure of gaming to draw in players.

This brings us to Friday the 13th: The Game

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