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Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • Reading Susan Sontag’s “Against Interpretation” for Film Studies: Transcendence and the ‘Vocabulary for Forms’

    Student

    on

    October 29, 2019
    Film and the Moving Image, From Students
    Reading Susan Sontag’s “Against Interpretation” for Film Studies: Transcendence and the ‘Vocabulary for Forms’

    “In most modern instances, interpretation amounts to the philistine refusal to leave the work of art alone. Real art has the capacity to make us nervous. By reducing the work of art to its content and then interpreting that, one tames the work of art. Interpretation makes art manageable, comfortable”

    Continue reading →: Reading Susan Sontag’s “Against Interpretation” for Film Studies: Transcendence and the ‘Vocabulary for Forms’
  • An exploration of “Photograph and Screen” in Stanley Cavell’s The World Viewed, and “Nana, or the Two Kinds of Space” in Noël Burch’s Theory of Film Practice

    Student

    on

    October 21, 2019
    Film and the Moving Image, From Students
    An exploration of “Photograph and Screen” in Stanley Cavell’s The World Viewed, and “Nana, or the Two Kinds of Space” in Noël Burch’s Theory of Film Practice

    by Nick NUniversity of Chicago CMST 14400: Film and the Moving ImageAutumn 2019 We will first focus on “Photograph and Screen” in which Stanley Cavell discusses the different “realities” and “worlds” that viewers are presented in paintings, photographs, and films. The painter chooses a world to show his audience: one that may not exist in…

    Continue reading →: An exploration of “Photograph and Screen” in Stanley Cavell’s The World Viewed, and “Nana, or the Two Kinds of Space” in Noël Burch’s Theory of Film Practice
  • Inspect-’em-Ups: Genre Core and Periphery

    Ian Bryce Jones

    on

    September 30, 2019
    By Ian, Video Essays
    Inspect-’em-Ups: Genre Core and Periphery

    One last post for September: I did indeed succeed in getting the second part of my new series on detective games out of the door by the end of the month. And it’s a long one, too! Long enough that I don’t feel bad about the dry spell that’s inevitably going to set in in…

    Continue reading →: Inspect-’em-Ups: Genre Core and Periphery
  • The Detective’s Gaze

    Ian Bryce Jones

    on

    September 21, 2019
    By Ian, Video Essays
    The Detective’s Gaze

    I’ve inaugurated a new video series, on detective games. The inaugural video is an extended version of this old conference presentation, buffed up with new examples and more extensive sources. The second video will be arriving shortly—I knew I’d be super busy as soon as all three of my current jobs kicked in, so I…

    Continue reading →: The Detective’s Gaze
  • 3-Year Anniversary of the Blog

    Ian Bryce Jones

    on

    September 17, 2019
    Announcements, By Ian
    3-Year Anniversary of the Blog

    When I’ve done these little “anniversary of the blog” posts in the past, I’ve focused on quantifying everything I’ve posted over the past year. This year, however, I’m going to use the space for a couple of announcements relating to my day job that I have been putting off until things finally solidified. My time…

    Continue reading →: 3-Year Anniversary of the Blog
  • Published: “Special Effectivities”

    Ian Bryce Jones

    on

    September 11, 2019
    Announcements, By Ian, Video Essays

    Over the past couple of years I have embedded literally dozens of general-audience video essays I have made and posted on my YouTube page. I am very pleased to announce the online publication of my first peer-reviewed academic video essay at the [in]Transition Journal of Videographic Film and Moving Image Studies. The appearance of this video…

    Continue reading →: Published: “Special Effectivities”
  • Walkthrough: Kona

    Ian Bryce Jones

    on

    August 12, 2019
    By Ian, Resources
    Walkthrough: Kona

    The analysis I’ve been working on has again resulted in me writing a full-on game walkthrough, this time to Parabole’s 2017 game Kona. Again, I have decided that I might as well just post the results here, as a gesture of goodwill to the world. There are some useful walkthroughs to Kona out there already, each with…

    Continue reading →: Walkthrough: Kona
  • Walkthrough: The Painscreek Killings

    Ian Bryce Jones

    on

    August 8, 2019
    By Ian, Resources
    Walkthrough: The Painscreek Killings

    I’m in the midst of analyzing the detective game The Painscreek Killings (EQ Studios, 2017) right now, and as part of my process I ended up creating a quite detailed walkthrough. Since the work was already done, I figured I’d paste it over here, throw on some spoiler tags, and share it with the world. Might as…

    Continue reading →: Walkthrough: The Painscreek Killings
  • Interesting Games of 2019: The Year So Far

    Ian Bryce Jones

    on

    June 28, 2019
    By Ian, Critical Musings
    Interesting Games of 2019: The Year So Far

    The scope of new releases I have been playing has narrowed, as of late. I’ve been focusing in on a few choice genres and subject matters, as I round up my final list of case studies for my book project (as well as any upcoming video essay series connected with it). Practically, this means I’m…

    Continue reading →: Interesting Games of 2019: The Year So Far
  • Let’s Study Horror Games: Belated Memorial Day Weekend Catch-up

    Ian Bryce Jones

    on

    May 26, 2019
    By Ian, Video Essays
    Let’s Study Horror Games: Belated Memorial Day Weekend Catch-up

    So, this is embarrassing. I actually did conclude the initial 10-episode run of Let’s Study Horror Games by the end of April. But I forgot to cross-post the video here once I uploaded it to YouTube. And then I made an 11th episode, and realized I still hadn’t announced the 10th one. And then weeks went…

    Continue reading →: Let’s Study Horror Games: Belated Memorial Day Weekend Catch-up
  • Let’s Study Horror Games, ep 9

    Ian Bryce Jones

    on

    April 15, 2019
    By Ian, Video Essays
    Let’s Study Horror Games, ep 9

    Moving right along! This episode adapts some material from this post, but also includes plenty of new material, as well. Script below the jump.

    Continue reading →: Let’s Study Horror Games, ep 9
  • Let’s Study Horror Games, ep 8

    Ian Bryce Jones

    on

    April 11, 2019
    By Ian, Video Essays
    Let’s Study Horror Games, ep 8

    I have returned, bearing new content. This episode isn’t based on any prior material—I had been meaning to write on Until Dawn here for ages, and just ended up making a video for this series instead of writing a blog post on it. Work and other publications slowed down my progress on this series (remember back…

    Continue reading →: Let’s Study Horror Games, ep 8
  • Interesting Games of 2018: A Belated Wrap-Up

    Ian Bryce Jones

    on

    January 21, 2019
    By Ian, Critical Musings
    Interesting Games of 2018: A Belated Wrap-Up

    I fell behind on 2018 games thanks to my “Let’s Study Horror Games” series. Things kind of worked out in the end, though, because 2018 ended up being not quite as supersaturated with games as 2017. To be sure, it was a year of big releases, both on the mainstream AAA front and on the…

    Continue reading →: Interesting Games of 2018: A Belated Wrap-Up
  • Let’s Study Horror Games, ep 7

    Ian Bryce Jones

    on

    January 14, 2019
    By Ian, Video Essays
    Let’s Study Horror Games, ep 7

    The saga continues. This one’s dedicated to the Siren franchise, which means it’s a more in-depth version of some ideas I first poked around in in the tail end of this lesson plan. I wanted to finish up this ep because it caps off a four-episode sequence that begain with ep 4. But my hiatus from…

    Continue reading →: Let’s Study Horror Games, ep 7
  • Published: “Teaching (Like) Hannah Frank (1984–2017): A Tribute”

    Ian Bryce Jones

    on

    January 11, 2019
    Announcements, By Ian
    Published: “Teaching (Like) Hannah Frank (1984–2017): A Tribute”

    The Moving Image vol. 18 no. 1 is designated the “Spring 2018” issue, but I didn’t receive my hard copy until this week. And, looking online, lo and behold, it’s up on JSTOR and Project Muse. So I guess it officially exists now, and it’s high time to announce it. There was a flurry of…

    Continue reading →: Published: “Teaching (Like) Hannah Frank (1984–2017): A Tribute”
  • Let’s Study Horror Games, pt 6

    Ian Bryce Jones

    on

    December 30, 2018
    By Ian, Video Essays
    Let’s Study Horror Games, pt 6

    I did it! I fulfilled my self-imposed goal of uploading four of these in December. (I also accidentally fulfilled my prediction that I’d post one of these on Christmas, which is when I actually uploaded the video.) One consequence of sticking to this video-making schedule is that I’m now behind on playing games, and won’t…

    Continue reading →: Let’s Study Horror Games, pt 6
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  • By Ian
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  • From Students
    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form
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