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Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • Let’s Study Horror Games, ep 5

    Ian Bryce Jones

    on

    December 18, 2018
    By Ian, Video Essays
    Let’s Study Horror Games, ep 5

    Episode 5 is up! It’s going to be tight, but I think I’m going to make my self-imposed goal of releasing four episodes in December. Mostly new material this time, although there’s elements pulled from this post. Script below the jump.

    Continue reading →: Let’s Study Horror Games, ep 5
  • Let’s Study Horror Games, ep 4

    Ian Bryce Jones

    on

    December 10, 2018
    By Ian, Video Essays
    Let’s Study Horror Games, ep 4

    Episode 4 is up! And, I have to say, at this point the first three feel like an elaborate throat-clearing exercise. This is where the deep dive really begins. Script below the jump.

    Continue reading →: Let’s Study Horror Games, ep 4
  • Let’s Study Horror Games, ep 3

    Ian Bryce Jones

    on

    December 3, 2018
    By Ian, Video Essays
    Let’s Study Horror Games, ep 3

    Episode 3 is up! I’m planning to step up the pace on these massively, far beyond the one-dropping-per-month rate I’ve been going at so far. Hoping to get 3 more posted by the end of the year. Script below the jump.

    Continue reading →: Let’s Study Horror Games, ep 3
  • Let’s Study Horror Games, ep 2

    Ian Bryce Jones

    on

    November 19, 2018
    By Ian, Video Essays
    Let’s Study Horror Games, ep 2

    Episode 2 is up! In hindsight, I should have released the first one on October 1st, instead of October 31st. That way I could have produced a steady stream of them while people were in a spooky mood. At the rate things are going now, I’m going to be releasing subsequent episodes of this series…

    Continue reading →: Let’s Study Horror Games, ep 2
  • Let’s Study Horror Games

    Ian Bryce Jones

    on

    October 31, 2018
    By Ian, Video Essays
    Let’s Study Horror Games

    I’ve begun a new series of “Let’s Study” videos on horror games, just in time for Halloween. This first episode explores the historical roots of the survival horror genre, which means that it’s a new manifestation of this lesson plan. Over the summer, I was working on a peer-reviewed video essay that’s quite thematically dense. As…

    Continue reading →: Let’s Study Horror Games
  • 2-Year Anniversary of the Blog

    Ian Bryce Jones

    on

    September 17, 2018
    Announcements
    2-Year Anniversary of the Blog

    One year ago today, noting the 1-year anniversary of the blog portion of this site, I announced that I had posted 117 times over the course of that year, and said that I doubt I’d be able to keep up that rate over the course of this year. This prediction was correct. In the past…

    Continue reading →: 2-Year Anniversary of the Blog
  • Interesting Games of 2018: The Year So Far

    Ian Bryce Jones

    on

    August 31, 2018
    By Ian, Critical Musings
    Interesting Games of 2018: The Year So Far

    Yes, I’m still alive. When the end of June rolled around, I thought to myself, “hey, I should do one of those collections of capsule reviews of games from the first half of the year, just like I did last year.” But then I prioritized peer-reviewed projects I’ve been working on, instead. I’ve had a…

    Continue reading →: Interesting Games of 2018: The Year So Far
  • Published: What Were ‘Minecart Boosters’? Minecraft, Digital Distribution and Preservative Labor

    Ian Bryce Jones

    on

    June 4, 2018
    Announcements, By Ian
    Published: What Were ‘Minecart Boosters’? Minecraft, Digital Distribution and Preservative Labor

    I’ve prattled on about Minecraft multiple times on the blog here—for instance, when I’ve named it one of the games of the decade, or talked about the relationship between its Life in the Woods mod pack and simulations of Walden-esque simple living. But did you know that I also prattle on about Minecraft in print? Well, I do! My article…

    Continue reading →: Published: What Were ‘Minecart Boosters’? Minecraft, Digital Distribution and Preservative Labor
  • Unlimited Animation: A Tribute to Hannah Frank – video recording now available

    Ian Bryce Jones

    on

    May 29, 2018
    Announcements, By Ian
    Unlimited Animation: A Tribute to Hannah Frank – video recording now available

    A quick heads-up: Awhile back, I announced the SCMS 2018 special event I co-coordinated devoted to the life and work of Hannah Frank. That event is now watchable for those who weren’t able to make it to the conference in March, thanks to the generous videographic assistance of Sean Batton. Please feel free to embed and…

    Continue reading →: Unlimited Animation: A Tribute to Hannah Frank – video recording now available
  • It’s Finished: Let’s Study Half-Life 2

    Ian Bryce Jones

    on

    May 21, 2018
    By Ian, Video Essays
    It’s Finished: Let’s Study Half-Life 2

    It’s been a long haul, but my series of video essays on Half-Life 2 is now complete. I have embedded the entire finished series above. If you just want to watch the seventh and final part, it is here. In it, I look at how Valve’s “herding” techniques were adopted and expanded upon by subsequent developers,…

    Continue reading →: It’s Finished: Let’s Study Half-Life 2
  • Let’s Study Half-Life 2, Pt 6

    Ian Bryce Jones

    on

    May 6, 2018
    By Ian, Video Essays
    Let’s Study Half-Life 2, Pt 6

    Six down, one to go. Although expect a longer break before my next one. (It may not be out until the end of May.) Script below the jump.

    Continue reading →: Let’s Study Half-Life 2, Pt 6
  • Published: “Game-based Health Education: The Case of Hexacago Health Academy”

    Ian Bryce Jones

    on

    May 1, 2018
    Announcements, By Ian
    Published: “Game-based Health Education: The Case of Hexacago Health Academy”

    I don’t post much about my day job on this blog, but I thought I’d give this a bump: Ci3 just published an article on the Hexacago Health Academy summer program in Journal of STEM Outreach. It’s the first article coming out of Ci3’s work that I’m listed as a co-author on, and the Hexacago Health…

    Continue reading →: Published: “Game-based Health Education: The Case of Hexacago Health Academy”
  • Let’s Study Half-Life 2, Pt 5

    Ian Bryce Jones

    on

    April 28, 2018
    By Ian, Video Essays
    Let’s Study Half-Life 2, Pt 5

    Part 5 is up! Parts 1 & 2 were adaptations of existing material—namely, the first chapter of my dissertation, and this lesson plan. Parts 3 & 4 consisted mostly of newly-generated material. Part 5 returns to being an adaptation of existing writing—this time around, this blog post. I had to scale back my ambitions for…

    Continue reading →: Let’s Study Half-Life 2, Pt 5
  • Published: “Do(n’t) Hold Your Breath: Rules, Trust, and the Human at the Keyboard”

    Ian Bryce Jones

    on

    April 18, 2018
    Announcements, By Ian
    Published: “Do(n’t) Hold Your Breath: Rules, Trust, and the Human at the Keyboard”

    My article “Do(n’t) Hold Your Breath: Rules, Trust, and the Human at the Keyboard” was just recently published in a special issue of New Review of Film and Television Studies entitled Breath: Image and Sound, edited by Jean-Thomas Tremblay. Readers of the blog may recognize it as being built on the bones of this previous blog post. Hooray! Academic blogging…

    Continue reading →: Published: “Do(n’t) Hold Your Breath: Rules, Trust, and the Human at the Keyboard”
  • Let’s Study Half-Life 2, Pt 4

    Ian Bryce Jones

    on

    April 14, 2018
    By Ian, Video Essays
    Let’s Study Half-Life 2, Pt 4

    So, I actually uploaded this one to Youtube on Thursday, but forgot to embed it here until now. Oops! I’m going to try to teach myself some new tricks for Part 5, so expect a bit of a wait before that appears. Script below the jump.

    Continue reading →: Let’s Study Half-Life 2, Pt 4
  • Half-Life 3 Confirmed!

    Ian Bryce Jones

    on

    April 2, 2018
    By Ian, Video Essays
    Half-Life 3 Confirmed!

    Er, that is, “Let’s Study Half-Life 2, Part 3″ confirmed. (That is to say, it’s live now on Youtube.) This video is the longest so far, and will likely be the longest video of the whole seven-part series. Putting these together has been taking a lot out of me, so expect somewhat shorter installments in the future,…

    Continue reading →: Half-Life 3 Confirmed!
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    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form
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