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Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • Umurangi Generation: Photographing the End

    Student

    on

    March 19, 2022
    Digital Storytelling, From Students
    Umurangi Generation: Photographing the End

    by My-Nhi NUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 Umurangi Generation is a first-person, single-player photography game, available on PC via Steam and on the Nintendo Switch. The game takes place in Tauranga, Aotearoa (traditional Maori name for New Zealand) in the “shitty future” amidst a kaiju apocalypse. As a player, you take on…

    Continue reading →: Umurangi Generation: Photographing the End
  • Before Your Eyes: A Tragic but Fulfilling Tale of Benjamin Brynn

    Student

    on

    March 4, 2022
    Digital Storytelling, From Students
    Before Your Eyes: A Tragic but Fulfilling Tale of Benjamin Brynn

    by JJ A-HUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 “So when he knew he was going to go, he was okay, because he’d already lived a great life a full life.” Before Your Eyes is a marvelous game about Benjamin Brynn, a 12-year-old child who died young due to terminal illness. We first experience…

    Continue reading →: Before Your Eyes: A Tragic but Fulfilling Tale of Benjamin Brynn
  • Asphyx: The Paradoxical “You”

    Student

    on

    March 4, 2022
    Digital Storytelling, From Students
    Asphyx: The Paradoxical “You”

    by Leo AUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 While “immersion” is often considered the ideal tenet of modern videogames, the unification of the player and avatar on a physical, kinaesthetic level is a generally overlooked aspect of that goal. Players are rarely asked to consider their own body as a controller, aside from…

    Continue reading →: Asphyx: The Paradoxical “You”
  • Some Storytelling Possibilities in Twine

    Student

    on

    February 28, 2022
    Digital Storytelling, From Students
    Some Storytelling Possibilities in Twine

    by Sofiya HUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022

    Continue reading →: Some Storytelling Possibilities in Twine
  • Twine and Stories of Intimacy

    Student

    on

    February 25, 2022
    Digital Storytelling, From Students
    Twine and Stories of Intimacy

    by Vanessa H-BUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 While currently a shadow of its former self, the Twine scene of the early 2010s revealed a representational gap in the largely corporate video game industry that seemingly had little space for taboo topics such as sexuality, gender, abuse, and mental health. Due to its…

    Continue reading →: Twine and Stories of Intimacy
  • The Norwood Suite: Hidden Places & Evocative Spaces

    Student

    on

    February 20, 2022
    Digital Storytelling, From Students
    The Norwood Suite: Hidden Places & Evocative Spaces

    by Emily CUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022

    Continue reading →: The Norwood Suite: Hidden Places & Evocative Spaces
  • Telling Lies: Double Lives and the Horrors of Undercover Policing

    Student

    on

    February 11, 2022
    Digital Storytelling, From Students
    Telling Lies: Double Lives and the Horrors of Undercover Policing

    by Leila PUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 Sam Barlow’s Telling Lies (2019) is a gripping piece of interactive fiction anchored by moving, artful acting performances. In shedding light on the practices and history of David Smith, an undercover FBI agent, the work brings to mind questions of authority, discretion, and manipulation in…

    Continue reading →: Telling Lies: Double Lives and the Horrors of Undercover Policing
  • The Infectious Madness of Doctor Dekker: I’m Not Mad, You Are!

    Student

    on

    February 11, 2022
    Digital Storytelling, From Students
    The Infectious Madness of Doctor Dekker: I’m Not Mad, You Are!

    by Elias BUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 Doctor Dekker was a therapist. He has been murdered by one of his patients. You are his replacement. You must figure out who killed him by giving his patients therapy while trying to remain as sane as possible. Good luck. Developed and published by D’Avekki…

    Continue reading →: The Infectious Madness of Doctor Dekker: I’m Not Mad, You Are!
  • Hades: Escaping from Failure

    Student

    on

    February 4, 2022
    Digital Storytelling, From Students
    Hades: Escaping from Failure

    by Shannon KUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 “Again”. You, as Zagreus the son of Hades, emerge from the Pool of Styx at the House of Hades after yet another unsuccessful run. Hypnos, sleep incarnate and de facto receptionist of the House of Hades, makes another witty remark about the way you just…

    Continue reading →: Hades: Escaping from Failure
  • Bury Me, My Love: Gaming, Journalism, and Storytelling

    Student

    on

    January 27, 2022
    Digital Storytelling, From Students
    Bury Me, My Love: Gaming, Journalism, and Storytelling

    by Cassie ZUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 Pre-play Impressions I think it’s important for me to include a personal confession that I suspected many others had even before opening the game: prior to playing the game, I was worried about how using the format of a game to approach and encapsulate a…

    Continue reading →: Bury Me, My Love: Gaming, Journalism, and Storytelling
  • Façade and the Future of “Artificial Intelligence Adventures”

    Student

    on

    January 21, 2022
    Digital Storytelling, From Students
    Façade and the Future of “Artificial Intelligence Adventures”

    by Luke KUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 Façade was the first game I ever downloaded on my PC. This was back in middle school, when Let’s Plays showing the game struggling to keep up with a barrage of hilarious and vulgar inputs from YouTubers were all the craze. In turn, when I…

    Continue reading →: Façade and the Future of “Artificial Intelligence Adventures”
  • Lost at Sea: Nonlinear Storytelling in Disappearing Rain

    Student

    on

    January 21, 2022
    Digital Storytelling, From Students
    Lost at Sea: Nonlinear Storytelling in Disappearing Rain

    by Sydney GUniversity of Chicago MADD 14945: Digital StorytellingWinter 2022 Upside down underwater amidst a turbulent storm– that’s what my first two hours engaging with Deena Larsen’s hypertext fiction Disappearing Rain felt like. Confused and blinded by the darkness of the water, I flailed against the torrents, waves hitting me from all angles as I…

    Continue reading →: Lost at Sea: Nonlinear Storytelling in Disappearing Rain
  • The Same Old Tricks: A Last of Us Retrospective, Part 4

    Ian Bryce Jones

    on

    June 19, 2021
    By Ian, Video Essays
    The Same Old Tricks: A Last of Us Retrospective, Part 4

    Ian here— Well, I did it! My Last of Us series is complete. Script below the jump!

    Continue reading →: The Same Old Tricks: A Last of Us Retrospective, Part 4
  • Alignment, Allegience, and Abby: A Last of Us Retrospective, Part 3

    Ian Bryce Jones

    on

    May 31, 2021
    By Ian, Video Essays
    Alignment, Allegience, and Abby: A Last of Us Retrospective, Part 3

    Ian here— Flying by the seat of my pants on this series, really hope to time the fourth and final video to drop on June 19, which will be the one-year anniversary of the release of Last of Us Part II. Script below the jump!

    Continue reading →: Alignment, Allegience, and Abby: A Last of Us Retrospective, Part 3
  • You Don’t Have to Do This: A Last of Us Retrospective, Part 2

    Ian Bryce Jones

    on

    May 5, 2021
    By Ian, Video Essays
    You Don’t Have to Do This: A Last of Us Retrospective, Part 2

    Ian here— It’s back to The Last of Us—this time, Part II. I’m trying my best to finish one entry in this series once every three weeks, even in the midst of my current teaching schedule. So far, so good! Script below the jump.

    Continue reading →: You Don’t Have to Do This: A Last of Us Retrospective, Part 2
  • A Last of Us Retrospective, Part 1

    Ian Bryce Jones

    on

    April 16, 2021
    By Ian, Video Essays
    A Last of Us Retrospective, Part 1

    Ian here— Well, I’ve inaugurated a new video series, and I’ve done so smack dab in the middle of an academic quarter. Perhaps inadvisedly! We’ll see if I can keep up a regular schedule for this series, which dives deep into the storytelling techniques of the Last of Us franchise. Script below the jump.

    Continue reading →: A Last of Us Retrospective, Part 1
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    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form

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