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Intermittent Mechanism

  • Curriculum Vitae
  • Teaching
    • 21st-Century Utopias
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • History of International Cinema, Part III: 1960-Present
    • A History of Indie Games, 2000–2025
    • Closure and Infinity in Digital Media
  • Video
  • A Hand With Many Fingers: A Detective’s Journey

    Student

    on

    March 10, 2021
    From Students, Games, Rules, Stories, Genres
    A Hand With Many Fingers: A Detective’s Journey

    Corkboard Simulator Extraordinaire

    Continue reading →: A Hand With Many Fingers: A Detective’s Journey
  • Katawa Shoujo, Romantic Comedy/Tragedy, and the “Top of the Knowledge Hierarchy”

    Student

    on

    March 9, 2021
    From Students, Games, Rules, Stories, Genres
    Katawa Shoujo, Romantic Comedy/Tragedy, and the “Top of the Knowledge Hierarchy”

    by Oren OUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresWinter 2021 Katawa Shoujo is defined by its official website as a “bishoujo-style visual novel set in the fictional Yamaku High School for disabled children, located somewhere in modern Japan.”[1]There are a couple of translations of the title circulating around the web, but the one…

    Continue reading →: Katawa Shoujo, Romantic Comedy/Tragedy, and the “Top of the Knowledge Hierarchy”
  • Her Story: Do We Really Know What it Is?

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    on

    March 3, 2021
    From Students, Games, Rules, Stories, Genres
    Her Story: Do We Really Know What it Is?

    by Brooke WUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresWinter 2021 Her Story is a 2015 FMV detective mystery game by Sam Barlow. Throughout the game, the player acts as an unidentified investigator of sorts, gleaning through a police database of video clips from seven interrogations of a woman, Hannah Smith, to solve the…

    Continue reading →: Her Story: Do We Really Know What it Is?
  • A closer look at the paradox of Tragedy in Hellblade: Senua’s Sacrifice

    Student

    on

    February 18, 2021
    From Students, Games, Rules, Stories, Genres
    A closer look at the paradox of Tragedy in Hellblade: Senua’s Sacrifice

    by Abdo MUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresWinter 2021 CONTENT WARNING This game contains representations of psychosis. People with experience of psychosis as well as professionals in psychiatry have assisted in these depictions. Hello, who are you? …It doesn’t matter. Welcome. You are safe with me. I’ll be right here, nice and…

    Continue reading →: A closer look at the paradox of Tragedy in Hellblade: Senua’s Sacrifice
  • Elsinore: The Tragedy That Never Ends

    Student

    on

    February 17, 2021
    From Students, Games, Rules, Stories, Genres
    Elsinore: The Tragedy That Never Ends

    by Ella NUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresWinter 2021 At its most simplistic description, Elsinore is a click-and-point adventure game where the player embodies Hamlet’s Ophelia. As the game unfolds, your abilities as a player expand. At the start, you learn that you are living through Shakespeare’s tragedy but you are able…

    Continue reading →: Elsinore: The Tragedy That Never Ends
  • “You Can’t Please Everyone:” Identity Formation and the Procedural Rhetorics of Signs of the Sojourner

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    on

    February 6, 2021
    From Students, Games, Rules, Stories, Genres
    “You Can’t Please Everyone:” Identity Formation and the Procedural Rhetorics of Signs of the Sojourner

    by Abby HUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresWinter 2021 Signs of the Sojourner uses its deck-building structure as a jumping off point for creating a procedural rhetoric that encourages empathetic, compassionate communication. Players can only succeed in conversations–and therefore receive the items they need to complete goals and the information to unlock…

    Continue reading →: “You Can’t Please Everyone:” Identity Formation and the Procedural Rhetorics of Signs of the Sojourner
  • Rule of Rose and the Tidiness of Unreality

    Ian Bryce Jones

    on

    November 1, 2020
    By Ian, Video Essays
    Rule of Rose and the Tidiness of Unreality

    Ian here— Whoops! I made sure to give myself enough time to finish this video by Halloween … but then I neglected to post the announcement here! Happy belated Halloween, everyone. I really relished the opportunity to talk about Rule of Rose, one of my favorite odd little games that I’ve never written about in…

    Continue reading →: Rule of Rose and the Tidiness of Unreality
  • Return of the Obra Dinn Commentary and Critique

    Ian Bryce Jones

    on

    September 25, 2020
    By Ian, Video Essays
    Return of the Obra Dinn Commentary and Critique

    The slow march of my video series on detective games continues with this, its fifth entry. For awhile I was afraid there was no reason to do this one, as I wouldn’t be able to top my students’ posts and videos on this game after I taught it last spring. In the end, I went…

    Continue reading →: Return of the Obra Dinn Commentary and Critique
  • “We Had a List of Rules”: An Analysis of HER STORY

    Ian Bryce Jones

    on

    June 13, 2020
    By Ian, Video Essays
    “We Had a List of Rules”: An Analysis of HER STORY

    A fourth entry in my video series on detective games. It’s not real surprise that this game would end up in this series: I’ve taught it twice now (including in one class this term), I’ve written about teaching it, I named it one of the games of the decade, and right before the term launched…

    Continue reading →: “We Had a List of Rules”: An Analysis of HER STORY
  • What is Slapstick? From Comedia dell’arte to Chuchel

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    on

    June 5, 2020
    From Students, Games, Rules, Stories, Genres
    What is Slapstick? From Comedia dell’arte to Chuchel

    group project submission, created by group leader Annie TUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresSpring 2020 Introduction Chuchel is an absurd, zany, surreal point and click game where you guide a character named Chuchel. You go through a series of puzzles and minigames with the goal of getting the object of Chuchel’s desire,…

    Continue reading →: What is Slapstick? From Comedia dell’arte to Chuchel
  • Characterizing the Costumes in Clueless

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    on

    June 4, 2020
    From Students, Intro to Film
    Characterizing the Costumes in Clueless

    by Mimi TUniversity of Chicago CMST 10100: Intro to FilmSpring 2020 Clueless by Amy Heckerling includes some of the most memorable costume design from the 1990s. Anyone who has seen the movie, even if they cannot remember a specific outfit, remembers the fashion as distinctly bold and of the moment. The movie is about a…

    Continue reading →: Characterizing the Costumes in Clueless
  • The Genius of Slapstick in Octodad: Dadliest Catch

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    on

    June 2, 2020
    From Students, Games, Rules, Stories, Genres
    The Genius of Slapstick in Octodad: Dadliest Catch

    group project submission, created by group leader Miles MUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresSpring 2020 Make a splash in the nautical nonsense of Octodad: Dadliest Catch!

    Continue reading →: The Genius of Slapstick in Octodad: Dadliest Catch
  • Dream Daddy: A Dream Come True

    Student

    on

    May 29, 2020
    From Students, Games, Rules, Stories, Genres
    Dream Daddy: A Dream Come True

    group project submission, created by group leader Dianne KUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresSpring 2020 Was Dream Daddy all your dreams come true and more? ‘Cause it definitely was for me.

    Continue reading →: Dream Daddy: A Dream Come True
  • Rules and Return of the Obra Dinn

    Student

    on

    May 18, 2020
    From Students, Games, Rules, Stories, Genres
    Rules and Return of the Obra Dinn

    group project submission, created by group leader Alan TUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresSpring 2020

    Continue reading →: Rules and Return of the Obra Dinn
  • The Revolutionary Power of Clues in Return of the Obra Dinn

    Student

    on

    May 17, 2020
    From Students, Games, Rules, Stories, Genres
    The Revolutionary Power of Clues in Return of the Obra Dinn

    group project submission, created by group co-leader Kellie LUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresSpring 2020 Return of the Obra Dinn is a distillation of the mystery genre that manages to make a player a true detective while adding its own intimate flair. Unlike many detective games that give the player god-like powers…

    Continue reading →: The Revolutionary Power of Clues in Return of the Obra Dinn
  • Get a Clue: Clues and Obra Dinn

    Student

    on

    May 13, 2020
    From Students, Games, Rules, Stories, Genres
    Get a Clue: Clues and Obra Dinn

    group project submission, created by group co-leader Albert AUniversity of Chicago MADD 25630: Games, Rules, Stories, GenresSpring 2020 “The contradiction? Elementary.” I say, before submitting every possible piece of evidence from the court record in a pathetic attempt to convince Ace Attorney I’ve been paying attention. The difference between the puzzle of a traditional detective…

    Continue reading →: Get a Clue: Clues and Obra Dinn
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  • By Ian
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    • Avant-Garde Film and Video Art
    • Comparative Media Poetics: Horror
    • Digital Storytelling
    • Film and the Moving Image
    • Games, Rules, Stories, Genres
    • Intro to Film
    • Narratives of Investigation, Games of Investigation
    • The Loop as Form

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