Untitled Goose Game: The Hjönkening

“Hjönk.”

Stylishly late project summary by group leader Shé Edwards

Untitled Goose Game is a colorful, charming game about the delightful antics of one of life’s most devastating antagonists. The game was developed by House House, an indie game developer based in Australia composed of just four people: Nico Disseldorp, Jacob Strasser, Stuart Gillespie-Cook, and Michael McMaster. Fun and lighthearted slapstick seem to be their forté, as the studio previously released a multiplayer game of a similar cute and cartoonish style named Push Me Pull You. Their most recent release became a hit for casual players and content creators alike, combining simple mechanics and character archetypes with entertaining puzzle-like objectives. The player waddles about the colorful world completing tasks, fulfilling the well-known power fantasy of being a particularly awful goose.

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Butterfly Soup: Not Your Average Visual Novel

butterfly soup

Group project summary, by leader Bria Moore

Butterfly Soup is a visual novel that stars four 9th grade girls who join their high school baseball team. Or in the eloquent words of Brianna Lei, the developer, Butterfly Soup is “A visual novel about gay asian girls playing baseball and falling in love.” Furthermore, it is a tale of self-discovery, growth, and finding love. Romance is a central component of the story, though comedy is thoroughly embedded as well.

The four main protagonists are Diya, Min-seo, Noelle, and Akarsha. Diya is socially awkward and an exceptionally talented baseball player. Min-seo, also known as Min, has a short fuse and will not hesitate to cause bodily harm to get what she wants. She is only sweet to Diya. Noelle is a strait-laced and studious girl who is consistently pressured by her parents to succeed. Akarsha is an eccentric goofball who loves to ask ridiculously random questions just for attention. Other less prominent characters in the game are Jin-seo (also known as Jin), Hayden, Chryssa, and Liz. Jin is Min’s twin brother, Hayden is a childhood friend, and Chryssa and Liz are the leaders of the baseball team.

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Does Hatoful Boyfriend’s absurdity add to its romantic comedy?

Group project summary, by leader Max Marcussen

Hatoful Boyfriend is, from the start, an absurd game. The premise of the game is that the player character, Hiyoko, is a human hunter-gatherer who’s been invited to the world’s best pigeon high school. Hiyoko interacts with professors, school doctors, fellow students, and a biker gang leader who’s also a parakeet, and tries to find love with a pigeon. But in spite of this absurd premise, Hatoful Boyfriend operates in much the same way most romantic comedies do. Many romantic comedy films involve absurd premises, like Sandra Bullock pretending she’s engaged to her subordinate Ryan Reynolds or business nemeses Tom Hanks and Meg Ryan by chance being best friends online. In most romantic comedies, absurdity doesn’t detract from narrative conflict, but instead ends up being what usually solves it. 

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Katawa Shoujo

Group project summary by group leader Victoria Keating

A common mistake about romance is that it is an easy genre to write. It’s simple you may think. Person meets person. They fall in love. They face adverse circumstances. Someone may even die. Love prevails in some way or another. As someone who is a sucker for a good romance, I would have to disagree. One requirement not mentioned was good characters. For a romance to be successful, the audience needs to have a reason to care about the characters. In some cases, we care because we can easily imagine ourselves as the main character. In other cases, we care about the characters because they have such good backgrounds and stories that we can’t help but be drawn in. Katawa Shoujo is a perfect example of how having good characters can carry a romance far.

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The Looking Theme in A Case of Identity and Return of the Obra Dinn

Group project video essay, created by leader Haoru Wang

I used walkthroughs and Let’s Play footage in this video essay, because I haven’t upgrade my Laptop, and it won’t allow me to use iMovie to edit the video. I had to use iPad for editing, and here’s my reference list:

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The Revolutionary Power of Clues in Return of the Obra Dinn

Group project video essay and summary blog post, created/written by co-leader Kellie Lu

Warning: contains spoilers.

Return of the Obra Dinn is a distillation of the mystery genre that manages to make a player a true detective while adding its own intimate flair. Unlike many detective games that give the player god-like powers or modes to highlight clues and select the correct choice from a pre-written plot, the player must investigate environments without hand-holding. And it does this well. Many players comment on the way that the game makes them feel empowered, and this is the key to which Obra Dinn revolutionizes the mystery game genre.

How does the game do this? Roger Caillois states that the pleasure of reading a mystery novel is “not that of listening to a story, but rather that of watching a “magic” trick which the magician immediately explains. The author has set everything up in advance. The story opens on a rigged set; we do not even see the main event, but only its disturbing consequences” (4).

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